public Tuple <IProjectPsiModuleHandler, IPsiModuleDecorator> OverrideHandler(Lifetime lifetime, IProject project,
                                                                                     IProjectPsiModuleHandler handler)
        {
            if (handler.PrimaryModule != null && UnityReferencesTracker.ReferencesUnity(project))
            {
                var module = new UnityShaderModule(project.GetSolution(), project.Name, handler.PrimaryModule.TargetFrameworkId);

                var newHandlerAndDecorator = new UnityShaderModuleHandlerAndDecorator(module, handler);
                return(new Tuple <IProjectPsiModuleHandler, IPsiModuleDecorator>(newHandlerAndDecorator,
                                                                                 newHandlerAndDecorator));
            }

            return(null);
        }