Ejemplo n.º 1
0
        public void AddControlsToUnityFrame()
        {
            FrameLayout layout = MUnityPlayer;

            {
                Button myButton = new Button(this);
                myButton.Text = "Show Main";
                myButton.SetX(10);
                myButton.SetY(500);
                myButton.Click += (_, __) =>
                {
                    ShowMainActivity("");
                };
            }

            {
                Button myButton = new Button(this);
                myButton.Text = "Send Msg";
                myButton.SetX(320);
                myButton.SetY(500);
                myButton.Click += (_, __) =>
                {
                    UnityPlayer.UnitySendMessage("Cube", "ChangeColor", "yellow");
                };
                layout.AddView(myButton, 300, 200);
            }

            {
                Button myButton = new Button(this);
                myButton.Text = "Unload";
                myButton.SetX(630);
                myButton.SetY(500);

                myButton.Click += (_, __) =>
                {
                    MUnityPlayer.Unload();
                };
                layout.AddView(myButton, 300, 200);
            }

            {
                Button myButton = new Button(this);
                myButton.Text = "Finish";
                myButton.SetX(630);
                myButton.SetY(800);

                myButton.Click += (_, __) =>
                {
                    Finish();
                };
                layout.AddView(myButton, 300, 200);
            }
        }
Ejemplo n.º 2
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            Button btn1 = new Button(this)
            {
                Text = "Зелёный"
            };

            btn1.SetY(0);
            btn1.SetX(10);
            btn1.Click += (s, e) => UnityPlayer.UnitySendMessage("Cube", "SetColorGreen", "");
            Button btn2 = new Button(this)
            {
                Text = "Красный"
            };

            btn2.SetY(200);
            btn2.SetX(10);
            btn2.Click += (s, e) => UnityPlayer.UnitySendMessage("Cube", "SetColorRed", "");
            UnityFrameLayout.AddView(btn1, 500, 100);
            UnityFrameLayout.AddView(btn2, 500, 100);
        }
 public void UnitySendMessage(string gameObject, string function, string param)
 {
     UnityPlayer.UnitySendMessage(gameObject, function, param);
 }