Ejemplo n.º 1
0
 public override void Execute(UnityOSC.OSCPacket packet)
 {
     if (SkillBarLogic.Instance() != null)
     {
         SkillBarLogic.Instance().SwitchTarget();
     }
 }
Ejemplo n.º 2
0
        public override void Execute(UnityOSC.OSCPacket packet)
        {
            List <object> datalist = packet.Data;
            int           showflag = (int)datalist[0];

            MouseSimulator.Instance.MouseEnable = (showflag == 1) ? true : false;
            UnityEngine.Debug.Log(packet.Address);
        }
Ejemplo n.º 3
0
 public override void Execute(UnityOSC.OSCPacket packet)
 {
     if (MouseSimulator.Instance.MouseEnable == false)
     {
         MouseSimulator.Instance.MouseEnable = true;
     }
     if (UIRootJoyControllerHelper.Instance.m_state == UIRootJoyControllerHelper.JoyUIState.HIDE)
     {
         UIRootJoyControllerHelper.Instance.GotoMissionState();
     }
 }
Ejemplo n.º 4
0
        public override void Execute(UnityOSC.OSCPacket packet)
        {
            float deltax = (float)packet.Data[0];
            float deltay = (float)packet.Data[1];

            UnityEngine.Debug.Log(packet.Address + " " + deltax + " " + deltay);
            AbstractController.Instance.SetDeltaPos(deltax, deltay);

            MouseSimulator.Instance.resetEnableTime();
            if (MouseSimulator.Instance.MouseEnable == false)
            {
                MouseSimulator.Instance.MouseEnable = true;
            }
        }
Ejemplo n.º 5
0
 public override void Execute(UnityOSC.OSCPacket packet)
 {
     BobOSCInput.Instance.AddClientAndWaitForConnect(packet);
 }
Ejemplo n.º 6
0
 public override void Execute(UnityOSC.OSCPacket packet)
 {
     BobOSCInput.Instance.WaitforConnection();
 }
Ejemplo n.º 7
0
 public override void Execute(UnityOSC.OSCPacket packet)
 {
     BobOSCInput.Instance.RemoveClientAndStopDoingAnything(packet);
 }
Ejemplo n.º 8
0
 public override void Execute(UnityOSC.OSCPacket packet)
 {
     BobOSCInput.Instance.ProcessInputPacket(packet);
 }
Ejemplo n.º 9
0
 public override void Execute(UnityOSC.OSCPacket packet)
 {
     BobOSCInput.Instance.OnAliveMsgReceived();
 }