public void CreateSetVelocity_() { Vector3 linear = new Vector3(1.1f, 2.2f, 3.3f); Vector3 angular = new Vector3(4.4f, 5.5f, 6.6f); SetVelocity_ result = UnityMessageBuilder.CreateSetVelocity_(linear, angular); Assert.AreEqual(result.linearVelocity.ToUnityVector(), linear); Assert.AreEqual(result.angularVelocity.ToUnityVector(), angular); }