Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("Modicite v1.0.0\nby Greenlock and Nathan2055\n");
            Console.ResetColor();

            UnityFile uf = UnityFile.Load("./mainData");

            uf.DumpMeta(3000);

            //UnityFile uf2 = UnityFile.Load("./level1");

            /*byte[] originalBytes = File.ReadAllBytes("./level1");
             * byte[] newBytes = File.ReadAllBytes("./level1mod");
             *
             * string x = "";
             * for (int i = 0; i < Math.Max(originalBytes.Length, newBytes.Length); i++) {
             *  string old = originalBytes.Length > i ? originalBytes[i].ToString().PadLeft(3, ' ') : "   ";
             *  string @new = newBytes.Length > i ? newBytes[i].ToString().PadLeft(3, ' ') : "   ";
             *  x += i.ToString().PadLeft(8, '0') + " | " + old + " " + @new + "\n";
             * }
             * File.WriteAllText("./bytecompare.txt", x);*/

            Console.ReadKey();

            return;

            CommandLineArguments arguments = CommandLineArguments.Parse(new string[] { "-d", "./game", "./output" });

            if (arguments == null)
            {
                return;
            }

            if (arguments.Mode == ModeArgument.Help)
            {
                Help(arguments);
            }
            else if (arguments.Mode == ModeArgument.Decompile)
            {
                Decompile(arguments);
            }
            else
            {
                Help(arguments);
            }

            Console.ReadKey();
        }
Ejemplo n.º 2
0
        static void Decompile(CommandLineArguments arguments)
        {
            if (arguments.PlainArguments.Count < 1)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("Expected Magicite game directory.");
                Console.WriteLine("Correct Usage:  modicite --decompile [--targetVersion=<version>] <gameDir> <outputDir>");
                Console.ResetColor();
                return;
            }

            if (arguments.PlainArguments.Count < 2)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("Expected output directory.");
                Console.WriteLine("Correct Usage:  modicite --decompile <gameDir> <outputDir>");
                Console.ResetColor();
                return;
            }

            #region Get Target Version

            string targetVersion = ModiciteInfo.NewestSupportedMagiciteVersion;

            if (arguments.OptionalArguments.Contains(OptionalArgument.Version))
            {
                if (arguments.OptionalArgumentParameters.ContainsKey(OptionalArgument.Version))
                {
                    targetVersion = arguments.OptionalArgumentParameters[OptionalArgument.Version];
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("Expected version name.");
                    Console.WriteLine("Correct Usage:  modicite --decompile --version=<ver> <gameDir> <outputDir>");
                    Console.ResetColor();
                    return;
                }
            }

            if (!Directory.Exists("./versions"))
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("Directory './versions' does not exist. You need to re-install Modicite.");
                Console.ResetColor();
                return;
            }

            if (!File.Exists("./versions/" + targetVersion + ".json"))
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("No configuration file found for target version '" + targetVersion + "'.");
                Console.WriteLine("If the target version is 'default', then you need to re-install Modicite.");
                Console.WriteLine("If the target version is newer than '" + ModiciteInfo.NewestSupportedMagiciteVersion + "', then you need to update to a newer version of Modicite.");
                Console.ResetColor();
                return;
            }

            TargetFile targetFile = null;
            try {
                targetFile = SimpleJson.SimpleJson.DeserializeObject <TargetFile>(File.ReadAllText("./versions/" + targetVersion + ".json"));
            } catch (Exception ex) {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("Failed to load configuration file for target version due to " + ex.GetType().Name + ": " + ex.Message);
                Console.ResetColor();
                return;
            }

            Console.WriteLine("Decompiling with target version '" + targetVersion + "'.");

            #endregion

            #region Create Output Directory

            if (Directory.Exists(arguments.PlainArguments[1]) &&
                Directory.GetFiles(arguments.PlainArguments[1]).Length > 0 &&
                Directory.GetDirectories(arguments.PlainArguments[1]).Length > 0)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("The output directory is not empty!");
                Console.ResetColor();
                return;
            }

            if (!Directory.Exists(arguments.PlainArguments[1]))
            {
                try {
                    Directory.CreateDirectory(arguments.PlainArguments[1]);
                } catch (Exception ex) {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("The output directory could not be created due to " + ex.GetType().Name + ": " + ex.Message);
                    Console.ResetColor();
                    return;
                }
            }

            string outputDir = arguments.PlainArguments[1].TrimEnd(new char[] { '/', '\\' });

            #endregion

            ClassIDDatabase.Load("./classes.txt");

            RTTIDatabase.Load("./types.dat");

            #region Unity Binaries

            Directory.CreateDirectory(outputDir + "/unity-data");

            foreach (TargetFileEntry dataFileEntry in targetFile.unityDataFiles)
            {
                string entryPath = arguments.PlainArguments[0].TrimEnd(new char[] { '/', '\\' }) + dataFileEntry.path;

                if (!File.Exists(entryPath))
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("Missing Unity data file '" + dataFileEntry.name + "'!");
                    Console.ResetColor();
                    continue;
                }

                Console.Write("Loading Unity data file '" + dataFileEntry.name + "'... ");
                UnityFile uf;
                try {
                    uf = UnityFile.Load(entryPath);
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("Done.");
                    Console.ResetColor();
                } catch (Exception ex) {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("Failed due to " + ex.GetType().Name + ": " + ex.Message);
                    Console.ResetColor();
                    continue;
                }

                Directory.CreateDirectory(outputDir + "./unity-data/" + dataFileEntry.name);

                Console.Write("Exporting file header from '" + dataFileEntry.name + "'... ");
                try {
                    //uf.ExportHeaderToFile(outputDir + "./unity-data/" + dataFileEntry.name + "/header.json");
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("Done.");
                    Console.ResetColor();
                } catch (Exception ex) {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("Failed due to " + ex.GetType().Name + ": " + ex.Message);
                    Console.ResetColor();
                    continue;
                }

                List <string> exportFailures = new List <string>();

                int count = 1;

                /*foreach (ObjectInfo oi in uf.Metadata.ObjectInfoList) {
                 *  Console.CursorLeft = 0;
                 *  Console.Write("Exporting object data from '" + dataFileEntry.name + "'... " + count.ToString() + "/" + uf.Metadata.NumberOfObjectInfoListMembers.ToString());
                 *
                 *  string objectClassName = oi.ClassID == 114 ? "114" : ClassIDDatabase.Classes[oi.ClassID];
                 *
                 *  if (!Directory.Exists(outputDir + "./unity-data/" + dataFileEntry.name + "/" + objectClassName)) {
                 *      Directory.CreateDirectory(outputDir + "./unity-data/" + dataFileEntry.name + "/" + objectClassName);
                 *  }
                 *
                 *  if (oi.ClassID != 198) {
                 *      try {
                 *          uf.ExportObjectToFile(oi, outputDir + "./unity-data/" + dataFileEntry.name + "/" + objectClassName + "/" + oi.ObjectID.ToString() + ".json", outputDir + "./unity-data/" + dataFileEntry.name + "/" + objectClassName + "/raw-" + oi.ObjectID.ToString() + ".json");
                 *      } catch (Exception ex) {
                 *          exportFailures.Add("Object " + oi.ObjectID.ToString() + " failed to export due to " + ex.GetType().Name + ": " + ex.Message);
                 *      }
                 *  } else {
                 *      try {
                 *          uf.ExportRawObjectToFile(oi, outputDir + "./unity-data/" + dataFileEntry.name + "/" + objectClassName + "/raw-" + oi.ObjectID.ToString() + ".json");
                 *      } catch (Exception ex) {
                 *          exportFailures.Add("Object " + oi.ObjectID.ToString() + " failed to export due to " + ex.GetType().Name + ": " + ex.Message);
                 *      }
                 *  }
                 *
                 *  count++;
                 * }*/
                Console.Write(" - ");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("Done.");
                Console.ResetColor();

                Console.ForegroundColor = ConsoleColor.Yellow;
                foreach (string exportFailure in exportFailures)
                {
                    Console.WriteLine(exportFailure);
                }
                Console.ResetColor();
            }

            #endregion
        }