Ejemplo n.º 1
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        MonoManagerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_YieldInstructionWrap.Register(L);
        UnityEngine_WaitForEndOfFrameWrap.Register(L);
        UnityEngine_WaitForFixedUpdateWrap.Register(L);
        UnityEngine_WaitForSecondsWrap.Register(L);
        UnityEngine_ObjectWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_RandomWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_AudioListenerWrap.Register(L);
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.BeginModule("Dropdown");
        UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
        UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Toggle");
        UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("InputField");
        UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEvent_intWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        UnityEngine_Events_UnityEvent_stringWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_PointerInputModuleWrap.Register(L);
        UnityEngine_EventSystems_BaseInputModuleWrap.Register(L);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Generic");
        Generic_ObjectExternionsWrap.Register(L);
        Generic_GameObjectExternionsWrap.Register(L);
        Generic_ComponentExternionsWrap.Register(L);
        Generic_ResourcesExternionsWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Ejemplo n.º 2
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaAndCMsgCenterWrap.Register(L);
        AssetRequesetMsgWrap.Register(L);
        AssetEventWrap.Register(L);
        AssetResponseMsgWrap.Register(L);
        LuaUIPanelWrap.Register(L);
        LuaUIBehaviourWrap.Register(L);
        UtilWrap.Register(L);
        SigninSqWrap.Register(L);
        LoginSqWrap.Register(L);
        ChooseRoleStrWrap.Register(L);
        SourcesLoadSqWrap.Register(L);
        ObjectsInfoWrap.Register(L);
        ShopWeaponWrap.Register(L);
        ShopWeaponItemWrap.Register(L);
        SkillsInfoWrap.Register(L);
        SkillItemWrap.Register(L);
        NNPPCCWrap.Register(L);
        UIBasesWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_DebuggerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_FontWrap.Register(L);
        UnityEngine_AnimationCurveWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_GradientWrap.Register(L);
        UnityEngine_SkyboxWrap.Register(L);
        UnityEngine_TextMeshWrap.Register(L);
        UnityEngine_ResolutionWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectOffsetWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_SpriteStateWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.BeginModule("MaskableGraphic");
        UnityEngine_UI_MaskableGraphic_CullStateChangedEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEvent_boolWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
        L.RegFunction("UnityAction_UnityEngine_EventSystems_BaseEventData", UnityEngine_Events_UnityAction_UnityEngine_EventSystems_BaseEventData);
        L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
        L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Font");
        L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("U3DEventFrame");
        U3DEventFrame_MsgBaseWrap.Register(L);
        U3DEventFrame_MonoBaseWrap.Register(L);
        U3DEventFrame_AssetManagerWrap.Register(L);
        U3DEventFrame_UIManagerWrap.Register(L);
        U3DEventFrame_MsgCenterWrap.Register(L);
        U3DEventFrame_ManagerBaseWrap.Register(L);
        U3DEventFrame_UIBaseWrap.Register(L);
        U3DEventFrame_NPCBaseWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Ejemplo n.º 3
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        UtilsWrap.Register(L);
        UIEventListenerWrap.Register(L);
        LogRecordWrap.Register(L);
        AppConstWrap.Register(L);
        QKEventWrap.Register(L);
        LuaEventCallbackWrap.Register(L);
        NetworkManagerWrap.Register(L);
        ServerTypeWrap.Register(L);
        LoadingScreenWrap.Register(L);
        MotionControllerWrap.Register(L);
        InputControllerWrap.Register(L);
        UnitySingleton_ResourceManagerWrap.Register(L);
        UnitySingleton_LogRecordWrap.Register(L);
        Singleton_NetworkManagerWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventTriggerTypeWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_EventTriggerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_TextAsset", System_Action_UnityEngine_TextAsset);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Ejemplo n.º 4
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        L.BeginModule("LaoHan");
        L.BeginModule("Control");
        LaoHan_Control_lhControlNetworkWrap.Register(L);
        L.EndModule();
        L.BeginModule("Infrastruture");
        LaoHan_Infrastruture_lhDebugWrap.Register(L);
        LaoHan_Infrastruture_lhResourcesWrap.Register(L);
        LaoHan_Infrastruture_lhObjectManagerWrap.Register(L);
        LaoHan_Infrastruture_EPoolTypeWrap.Register(L);
        LaoHan_Infrastruture_lhSceneManagerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_int_string_UnityEngine_Object", System_Action_int_string_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_float", System_Action_float);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRendererWrap, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitterWrap, typeof(UnityEngine.ParticleEmitter));
        L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimatorWrap, typeof(UnityEngine.ParticleAnimator));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxColliderWrap, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshColliderWrap, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereColliderWrap, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleColliderWrap, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_AnimationWrap, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClipWrap, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationStateWrap, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTextureWrap, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_RigidbodyWrap, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
    }