private System.Collections.IEnumerator VideoPlayCoroutine(int num)
 {
     videoPlayer = GetComponent <UnityEngine.Video.VideoPlayer>();
     Debug.Assert(videoClips.Count > num);
     Debug.Assert(videoClips[num] != null);
     videoPlayer.clip = videoClips[num];
     videoPlayer.Prepare();
     while (!videoPlayer.isPrepared)
     {
         Debug.Log("Preparing Video");
         yield return(null);
     }
     Debug.Log("Done Preparing Video");
     videoPlayer.Play();
     while (videoPlayer.isPlaying)
     {
         yield return(null);
     }
     Debug.Log("Played Successfully!!");
 }
Ejemplo n.º 2
0
        /// <summary>
        /// 繪製轉場圖片
        /// </summary>
        /// <param name="_step">繪製完後要進入的腳本位置</param>
        /// <param name="sceneName">Scene名稱</param>
        private static void DrawSlidePic(int _step)
        {
            GameObject parent;

            switch (KK_FBIOpenUp.nowGameMode)
            {
            case KK_FBIOpenUp.GameMode.Studio:
                parent = GameObject.Find("StudioScene/Canvas Main Menu");
                break;

            case KK_FBIOpenUp.GameMode.MainGame:
                parent = GameObject.Find("ActionScene/UI/ActionMenuCanvas/ModeAnimation");
                break;

            case KK_FBIOpenUp.GameMode.Maker:
                parent = GameObject.Find("CustomScene/CustomRoot/FrontUIGroup/CustomUIGroup/CvsCoordinateType/redBagBtn");
                break;

            //FreeH死都不成功,放棄
            //case KK_FBIOpenUp.GameMode.FreeH:
            //    parent = GameObject.Find("CommonSpace");
            //    break;
            default:
                parent = GameObject.FindObjectsOfType <GameObject>()[0];    //Not tested
                break;
            }
            GameObject gameObject = new GameObject();

            gameObject.transform.SetParent(parent.transform, false);
            gameObject.SetActive(false);
            if (null != shiftPicture)
            {
                GameObject.Destroy(shiftPicture.Transform.parent.gameObject);
                shiftPicture.image = null;
                shiftPicture.video = null;
                shiftPicture       = null;
            }
            shiftPicture = new ShiftPicture();

            //如果影片不存在,用熊吉代替
            bool noVideoFallback = _step == 20 && null == KK_FBIOpenUp.videoPath;

            if (noVideoFallback)
            {
                _step = 2;
            }

            switch (_step)
            {
            case 1:
                //小學生真是太棒了
                shiftPicture.type  = ShiftPicture.Type.picture;
                shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.saikodaze.jpg", 800, 657));
                shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f * 800 / 657, Screen.height / 1.5f);
                Right2Center();
                break;

            case 2:
                //熊吉逮捕
                shiftPicture.type  = ShiftPicture.Type.picture;
                shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.Kumakichi.jpg", 640, 480));
                shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f * 640 / 480, Screen.height / 1.5f);
                Left2Center();
                break;

            case 10:
                //幼女退光線
                shiftPicture.type  = ShiftPicture.Type.picture;
                shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.beam.png", 700, 700));
                shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.25f, Screen.height / 1.25f);
                Right2Center();
                break;

            case 20:
                //FBI Open Up影片
                shiftPicture.type = ShiftPicture.Type.video;

                shiftPicture.video = UIUtility.CreateRawImage("", gameObject.transform);
                shiftPicture.video.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 1.5f);

                UnityEngine.Video.VideoPlayer videoPlayer = gameObject.AddComponent <UnityEngine.Video.VideoPlayer>();
                AudioSource audioSource = gameObject.AddComponent <AudioSource>();
                videoPlayer.playOnAwake = false;
                audioSource.playOnAwake = false;
                videoPlayer.renderMode  = UnityEngine.Video.VideoRenderMode.APIOnly;

                //videoPlayer.url= "../UserData/audio/FBI.mp4";
                videoPlayer.url = KK_FBIOpenUp.videoPath;

                //Set Audio Output to AudioSource
                videoPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;

                //Assign the Audio from Video to AudioSource to be played
                videoPlayer.EnableAudioTrack(0, true);
                videoPlayer.SetTargetAudioSource(0, audioSource);

                Logger.LogDebug($"{videoPlayer.url}");
                videoPlayer.isLooping = true;

                //先把他移到螢幕外啟用,否則未啟用無法Prepare,而直接啟用會出現白色畫面
                shiftPicture.Transform.position = new Vector3(-2 * Screen.width, Screen.height / 2);
                gameObject.SetActive(true);

                videoPlayer.Prepare();
                videoPlayer.prepareCompleted += (source) => {
                    ///TODO 這實際上沒有辦法真的catch到錯誤,待修
                    if (videoPlayer.texture == null)
                    {
                        Logger.LogError("Video not found");
                        GameObject.Destroy(shiftPicture.Transform.parent.gameObject);
                        shiftPicture.video = null;
                        shiftPicture       = null;
                        _step = 0;
                        return;
                    }

                    shiftPicture.video.texture = videoPlayer.texture;
                    videoTimer = 2;
                    videoPlayer.Play();
                    audioSource.Play();

                    //影片太大聲QQ
                    audioSource.volume = KK_FBIOpenUp.videoVolume;

                    Left2Center();
                };
                break;
            }

            //如果影片不存在,用熊吉代替
            if (noVideoFallback)
            {
                _step = 20;
            }

            step = _step;
            Logger.LogDebug("Draw Slide Pic");

            void Right2Center()
            {
                //Right To Center
                shiftPicture.Transform.position = new Vector3(Screen.width + shiftPicture.Width / 2, Screen.height / 2);
                shiftPicture.targetPosition     = new Vector3(Screen.width / 2, Screen.height / 2);
                gameObject.SetActive(true);
            }

            void Left2Center()
            {
                //Left To Center
                shiftPicture.Transform.position = new Vector3(-1 * (Screen.width + shiftPicture.Width / 2), Screen.height / 2);
                shiftPicture.targetPosition     = new Vector3(Screen.width / 2, Screen.height / 2);
                gameObject.SetActive(true);
            }
        }
 public override IEnumerator Load()
 {
     Events.OnClipLoadingStarted();
     _mediaPlayer.Prepare();
     yield return(null);
 }
Ejemplo n.º 4
0
        public void SetupVideoPlayer()
        {
            if (videoEnabled == ModelVideoEnabled.Never || videoPlayer == null)
            {
                if (videoPlayer != null)
                {
                    videoPlayer.enabled = false;
                }
                SetupImageMaterial();
                if (imageList == null)
                {
                    this.enabled = false;
                }
                return;
            }

            ArcadeAudioManager.activeVideos.Add(gameObject.GetComponent <ModelVideoSetup>());

            // Setup videoplayer properties
            ulong frameCount    = videoPlayer.frameCount;
            int   frameCountInt = (int)frameCount;
            long  randomFrame   = (long)Random.Range(0, frameCountInt);

            videoPlayer.frame                  = randomFrame;
            videoPlayer.isLooping              = true;
            videoPlayer.waitForFirstFrame      = true;
            videoPlayer.targetMaterialProperty = "_EmissionMap";
            videoPlayer.SetDirectAudioMute(0, true);

            if (renderer != null)
            {
                // TODO: This fixes black textures when some prefabs are loaded from an assetbundle
                var shaderName = renderer.material.shader.name;
                var newShader  = Shader.Find(shaderName);
                if (newShader != null)
                {
                    renderer.material.shader = newShader;
                }
                else
                {
                    Debug.LogWarning("unable to refresh shader: " + shaderName + " in material " + renderer.material.name);
                }

                // TODO: Setup material, resize to better fit the screen. Should we still do this? I think we did this because the mame32 screenshots had a white border.
                if (modelComponentType == ModelComponentType.Screen)
                {
                    //renderer.material.SetTextureOffset("_MainTex", new Vector2(-0.075f, -0.075f));
                    //renderer.material.SetTextureScale("_MainTex", new Vector2(1.15f, 1.15f));
                }
                if (modelComponentType != ModelComponentType.Generic)
                {
                    //renderer.material.SetTexture("_MainTex", null);
                    renderer.material.color = Color.black;
                    renderer.material.SetColor("_EmissionColor", Color.white);
                    renderer.material.EnableKeyword("_EMISSION");
                    renderer.material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive;
                }
                if (modelComponentType == ModelComponentType.Screen)
                {
                    if (modelProperties.genre.ToLower().Contains("vector"))
                    {
                        renderer.material.SetVector("_EmissionColor", Color.white * modelSharedProperties.renderSettings.screenVectorIntenstity);
                    }
                    else if (modelProperties.screen.ToLower().Contains("pinball"))
                    {
                        renderer.material.SetVector("_EmissionColor", Color.white * modelSharedProperties.renderSettings.screenPinballIntensity);
                    }
                    else
                    {
                        renderer.material.SetVector("_EmissionColor", Color.white * modelSharedProperties.renderSettings.screenRasterIntensity);
                    }
                }
                if (modelComponentType == ModelComponentType.Marquee)
                {
                    renderer.material.SetVector("_EmissionColor", Color.white * modelSharedProperties.renderSettings.marqueeIntensity);
                }
            }

            if (videoEnabled == ModelVideoEnabled.Always)
            {
                videoPlayer.enabled = true;
                videoPlayer.Prepare();
                videoPlayer.Play();
            }
            else if (videoEnabled == ModelVideoEnabled.VisiblePlay || videoEnabled == ModelVideoEnabled.VisibleUnobstructed)
            {
                prepareDone         = false;
                videoPlayer.enabled = true;
                videoPlayer.Prepare();
                videoPlayer.frame = 10;
                videoPlayer.Play();
                StartCoroutine("PrepareVideo");
            }
            else if (videoEnabled == ModelVideoEnabled.VisibleEnable || videoEnabled == ModelVideoEnabled.Selected)
            {
                videoPlayer.enabled = false;
                SetupImageMaterial();
            }
        }