Ejemplo n.º 1
0
 static public int GraphicUpdateComplete(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.ICanvasElement self = (UnityEngine.UI.ICanvasElement)checkSelf(l);
         self.GraphicUpdateComplete();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Ejemplo n.º 2
0
 static public int GraphicUpdateComplete(IntPtr l)
 {
     try {
         UnityEngine.UI.ICanvasElement self = (UnityEngine.UI.ICanvasElement)checkSelf(l);
         self.GraphicUpdateComplete();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 3
0
 static public int get_transform(IntPtr l)
 {
     try {
         UnityEngine.UI.ICanvasElement self = (UnityEngine.UI.ICanvasElement)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.transform);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 4
0
        static int _g_get_transform(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.UI.ICanvasElement __cl_gen_to_be_invoked = (UnityEngine.UI.ICanvasElement)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.transform);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Ejemplo n.º 5
0
 static public int IsDestroyed(IntPtr l)
 {
     try {
         UnityEngine.UI.ICanvasElement self = (UnityEngine.UI.ICanvasElement)checkSelf(l);
         var ret = self.IsDestroyed();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 6
0
 static public int Rebuild(IntPtr l)
 {
     try {
         UnityEngine.UI.ICanvasElement self = (UnityEngine.UI.ICanvasElement)checkSelf(l);
         UnityEngine.UI.CanvasUpdate   a1;
         checkEnum(l, 2, out a1);
         self.Rebuild(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 7
0
        static StackObject *RegisterCanvasElementForLayoutRebuild_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ICanvasElement element = (UnityEngine.UI.ICanvasElement) typeof(UnityEngine.UI.ICanvasElement).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(element);

            return(__ret);
        }
        static StackObject *LayoutComplete_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ICanvasElement instance_of_this_method = (UnityEngine.UI.ICanvasElement) typeof(UnityEngine.UI.ICanvasElement).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.LayoutComplete();

            return(__ret);
        }
Ejemplo n.º 9
0
        static StackObject *TryRegisterCanvasElementForGraphicRebuild_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ICanvasElement element = (UnityEngine.UI.ICanvasElement) typeof(UnityEngine.UI.ICanvasElement).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForGraphicRebuild(element);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
        static StackObject *IsDestroyed_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ICanvasElement instance_of_this_method = (UnityEngine.UI.ICanvasElement) typeof(UnityEngine.UI.ICanvasElement).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.IsDestroyed();

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
        static StackObject *get_transform_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ICanvasElement instance_of_this_method = (UnityEngine.UI.ICanvasElement) typeof(UnityEngine.UI.ICanvasElement).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.transform;

            object obj_result_of_this_method = result_of_this_method;

            if (obj_result_of_this_method is CrossBindingAdaptorType)
            {
                return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance));
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _m_RegisterCanvasElementForLayoutRebuild_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement));

                    UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(_element);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Ejemplo n.º 13
0
        static int _m_LayoutComplete(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ICanvasElement __cl_gen_to_be_invoked = (UnityEngine.UI.ICanvasElement)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.LayoutComplete(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_TryRegisterCanvasElementForGraphicRebuild_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement));

                    var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForGraphicRebuild(_element);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Ejemplo n.º 15
0
        static int _m_IsDestroyed(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ICanvasElement __cl_gen_to_be_invoked = (UnityEngine.UI.ICanvasElement)translator.FastGetCSObj(L, 1);


            try {
                {
                    bool __cl_gen_ret = __cl_gen_to_be_invoked.IsDestroyed(  );
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 16
0
        static int _m_Rebuild(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ICanvasElement __cl_gen_to_be_invoked = (UnityEngine.UI.ICanvasElement)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.UI.CanvasUpdate executing; translator.Get(L, 2, out executing);

                    __cl_gen_to_be_invoked.Rebuild(executing);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }