static public int Invoke(IntPtr l) { try { UnityEngine.UI.Dropdown.DropdownEvent self = (UnityEngine.UI.Dropdown.DropdownEvent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.Invoke(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public UnityEngine.UI.Dropdown.DropdownEvent onValueChange; //A simple wrapper class because Unity can't serialize Generics protected override void ApplySetting(int _value) { onValueChange.Invoke(_value); }