Ejemplo n.º 1
0
        static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.TreeInstance();

            ins = (UnityEngine.TreeInstance)o;
            return(ins);
        }
Ejemplo n.º 2
0
 public void AddTreeInstance(UnityEngine.TreeInstance instance)
 {
     //Mock Data:
     if (m_functionCallCounts == null)
     {
         m_functionCallCounts = new Dictionary <string, int>();
     }
     if (!m_functionCallCounts.ContainsKey("Void AddTreeInstance(TreeInstance)"))
     {
         m_functionCallCounts.Add("Void AddTreeInstance(TreeInstance)", 0);
     }
     m_functionCallCounts["Void AddTreeInstance(TreeInstance)"]++;
 }
Ejemplo n.º 3
0
        public UnityEngine.Vector3 GetPosition(UnityEngine.TreeInstance instance)
        {
            //Mock Data:
            if (m_functionCallCounts == null)
            {
                m_functionCallCounts = new Dictionary <string, int>();
            }
            if (!m_functionCallCounts.ContainsKey("Vector3 GetPosition(TreeInstance)"))
            {
                m_functionCallCounts.Add("Vector3 GetPosition(TreeInstance)", 0);
            }
            m_functionCallCounts["Vector3 GetPosition(TreeInstance)"]++;

            throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet.");
        }
Ejemplo n.º 4
0
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.TreeInstance instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.TreeInstance[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Ejemplo n.º 5
0
 static void set_prototypeIndex_6(ref object o, object v)
 {
     UnityEngine.TreeInstance _o = (UnityEngine.TreeInstance)o;
     _o.prototypeIndex = (System.Int32)v;
 }
Ejemplo n.º 6
0
 static void set_lightmapColor_5(ref object o, object v)
 {
     UnityEngine.TreeInstance _o = (UnityEngine.TreeInstance)o;
     _o.lightmapColor = (UnityEngine.Color32)v;
 }
Ejemplo n.º 7
0
 static void set_color_4(ref object o, object v)
 {
     UnityEngine.TreeInstance _o = (UnityEngine.TreeInstance)o;
     _o.color = (UnityEngine.Color32)v;
 }
Ejemplo n.º 8
0
 static void set_rotation_3(ref object o, object v)
 {
     UnityEngine.TreeInstance _o = (UnityEngine.TreeInstance)o;
     _o.rotation = (System.Single)v;
 }
Ejemplo n.º 9
0
 static void set_heightScale_2(ref object o, object v)
 {
     UnityEngine.TreeInstance _o = (UnityEngine.TreeInstance)o;
     _o.heightScale = (System.Single)v;
 }
Ejemplo n.º 10
0
 static void set_widthScale_1(ref object o, object v)
 {
     UnityEngine.TreeInstance _o = (UnityEngine.TreeInstance)o;
     _o.widthScale = (System.Single)v;
 }
Ejemplo n.º 11
0
 static void set_position_0(ref object o, object v)
 {
     UnityEngine.TreeInstance _o = (UnityEngine.TreeInstance)o;
     _o.position = (UnityEngine.Vector3)v;
 }