Ejemplo n.º 1
0
        public static void SetTransform(UnityEngine.Transform transform, UnityEngine.Transform parent, Matrix4x4 trsMatrix)
        {
            if (!transform)
            {
                return;
            }

#if UNITY_EDITOR
            UnityEditor.Undo.RecordObject(transform, "Move child node to given position");
#endif
            if (parent)
            {
                transform.SetLocal(parent.worldToLocalMatrix * trsMatrix);
            }
            else
            {
                transform.SetLocal(trsMatrix);
            }
        }