public void Save(UnityEngine.Rendering.PostProcessing.DepthOfField layer) { if (layer != null) { focusPuller = PostProcessingInspector.AutoFocusEnabled; enabled = new BoolValue(layer.enabled); focusDistance = new FloatValue(layer.focusDistance); aperture = new FloatValue(layer.aperture); focalLength = new FloatValue(layer.focalLength); kernelSize = new KernelSizeValue(layer.kernelSize); } }
public void Load(UnityEngine.Rendering.PostProcessing.DepthOfField layer) { if (layer != null) { PostProcessingInspector.AutoFocusEnabled = focusPuller; enabled.Fill(layer.enabled); layer.active = layer.enabled.value; focusDistance.Fill(layer.focusDistance); aperture.Fill(layer.aperture); focalLength.Fill(layer.focalLength); kernelSize.Fill(layer.kernelSize); } }
public void Load(UnityEngine.Rendering.PostProcessing.DepthOfField layer) { if (layer != null) { if (AIGraphics.Instance.FocusPuller != null) { AIGraphics.Instance.FocusPuller.enabled = this.focusPuller; } enabled.Fill(layer.enabled); layer.active = layer.enabled.value; focusDistance.Fill(layer.focusDistance); aperture.Fill(layer.aperture); focalLength.Fill(layer.focalLength); kernelSize.Fill(layer.kernelSize); } }