static int set_simulationSpace(IntPtr L)
    {
        UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.ToObject(L, 1);
        UnityEngine.ParticleSystemSimulationSpace arg0 = (UnityEngine.ParticleSystemSimulationSpace)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemSimulationSpace));

        try
        {
            obj.simulationSpace = arg0;
        }
        catch (Exception e)
        {
            return(LuaDLL.luaL_error(L, obj == null ? "attempt to index simulationSpace on a nil value" : e.Message));
        }

        return(0);
    }
    static int get_simulationSpace(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)o;
            UnityEngine.ParticleSystemSimulationSpace ret = obj.simulationSpace;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulationSpace on a nil value" : e.Message));
        }
    }
    static int set_simulationSpace(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)o;
            UnityEngine.ParticleSystemSimulationSpace arg0 = (UnityEngine.ParticleSystemSimulationSpace)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemSimulationSpace));
            obj.simulationSpace = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index simulationSpace on a nil value"));
        }
    }