Ejemplo n.º 1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.Grid gen_ret = new UnityEngine.Grid();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Grid constructor!"));
        }
Ejemplo n.º 2
0
        static int _m_GetCellCenterWorld(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Grid gen_to_be_invoked = (UnityEngine.Grid)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3Int _position; translator.Get(L, 2, out _position);

                    var gen_ret = gen_to_be_invoked.GetCellCenterWorld(_position);
                    translator.PushUnityEngineVector3(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 public GridTilemapRepresentation(UGrid grid, Tilemap landTilemap, GridUtils utils)
 {
     _grid        = grid;
     _landTilemap = landTilemap;
     _utils       = utils;
 }