static int _m_ExtSetLayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GameObject __cl_gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); { int layer = LuaAPI.xlua_tointeger(L, 2); __cl_gen_to_be_invoked.ExtSetLayer( layer ); return 0; } } catch(System.Exception __gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + __gen_e); } }