static StackObject *set_initializationTexture_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Texture @value = (UnityEngine.Texture) typeof(UnityEngine.Texture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CustomRenderTexture instance_of_this_method = (UnityEngine.CustomRenderTexture) typeof(UnityEngine.CustomRenderTexture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.initializationTexture = value; return(__ret); }
static StackObject *get_initializationTexture_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CustomRenderTexture instance_of_this_method = (UnityEngine.CustomRenderTexture) typeof(UnityEngine.CustomRenderTexture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.initializationTexture; object obj_result_of_this_method = result_of_this_method; if (obj_result_of_this_method is CrossBindingAdaptorType) { return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance)); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *Ctor_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.RenderTextureFormat @format = (UnityEngine.RenderTextureFormat) typeof(UnityEngine.RenderTextureFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @height = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @width = ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.CustomRenderTexture(@width, @height, @format); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _m_ClearUpdateZones(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CustomRenderTexture gen_to_be_invoked = (UnityEngine.CustomRenderTexture)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ClearUpdateZones( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetUpdateZones(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CustomRenderTexture gen_to_be_invoked = (UnityEngine.CustomRenderTexture)translator.FastGetCSObj(L, 1); { UnityEngine.CustomRenderTextureUpdateZone[] _updateZones = (UnityEngine.CustomRenderTextureUpdateZone[])translator.GetObject(L, 2, typeof(UnityEngine.CustomRenderTextureUpdateZone[])); gen_to_be_invoked.SetUpdateZones(_updateZones); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.RenderTextureFormat>(L, 4) && translator.Assignable <UnityEngine.RenderTextureReadWrite>(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format; translator.Get(L, 4, out _format); UnityEngine.RenderTextureReadWrite _readWrite; translator.Get(L, 5, out _readWrite); UnityEngine.CustomRenderTexture gen_ret = new UnityEngine.CustomRenderTexture(_width, _height, _format, _readWrite); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.RenderTextureFormat>(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTextureFormat _format; translator.Get(L, 4, out _format); UnityEngine.CustomRenderTexture gen_ret = new UnityEngine.CustomRenderTexture(_width, _height, _format); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CustomRenderTexture gen_ret = new UnityEngine.CustomRenderTexture(_width, _height); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Experimental.Rendering.DefaultFormat>(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.DefaultFormat _defaultFormat; translator.Get(L, 4, out _defaultFormat); UnityEngine.CustomRenderTexture gen_ret = new UnityEngine.CustomRenderTexture(_width, _height, _defaultFormat); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); int _height = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat _format; translator.Get(L, 4, out _format); UnityEngine.CustomRenderTexture gen_ret = new UnityEngine.CustomRenderTexture(_width, _height, _format); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CustomRenderTexture constructor!")); }