static int _g_get_swapBodies(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConfigurableJoint __cl_gen_to_be_invoked = (UnityEngine.ConfigurableJoint)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.swapBodies);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _g_get_angularYZDrive(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConfigurableJoint __cl_gen_to_be_invoked = (UnityEngine.ConfigurableJoint)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.angularYZDrive);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_configuredInWorldSpace(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConfigurableJoint __cl_gen_to_be_invoked = (UnityEngine.ConfigurableJoint)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.configuredInWorldSpace = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_projectionAngle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConfigurableJoint __cl_gen_to_be_invoked = (UnityEngine.ConfigurableJoint)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.projectionAngle = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_targetAngularVelocity(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConfigurableJoint __cl_gen_to_be_invoked = (UnityEngine.ConfigurableJoint)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3           __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.targetAngularVelocity = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_linearLimitSpring(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ConfigurableJoint    __cl_gen_to_be_invoked = (UnityEngine.ConfigurableJoint)translator.FastGetCSObj(L, 1);
                UnityEngine.SoftJointLimitSpring __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.linearLimitSpring = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }