static int ConvertToEquirect(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.RenderTexture obj  = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1);
                UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 2);
                obj.ConvertToEquirect(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.RenderTexture obj  = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1);
                UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 2);
                UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
                obj.ConvertToEquirect(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ConvertToEquirect"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 2
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    static int ConvertToEquirect1(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            var obj = (UnityEngine.RenderTexture)ToLua.ToObject(L, 1);
            UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2);
            UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)LuaDLL.lua_tonumber(L, 3);
            obj.ConvertToEquirect(arg0, arg1);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }