static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.AnisotropicFiltering(); ins = (UnityEngine.AnisotropicFiltering)o; return(ins); }
static int QPYX_set_anisotropicFiltering_YXQP(IntPtr L_YXQP) { try { UnityEngine.AnisotropicFiltering QPYX_arg0_YXQP = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.AnisotropicFiltering)); UnityEngine.Texture.anisotropicFiltering = QPYX_arg0_YXQP; return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int set_anisotropicFiltering(IntPtr L) { try { UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering)); UnityEngine.QualitySettings.anisotropicFiltering = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_anisotropicFilteringter(IntPtr L) { try { UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)LuaDLL.luaL_checknumber(L, 1); UnityEngine.Texture.anisotropicFiltering = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_anisotropicFiltering(IntPtr L) { try { UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.AnisotropicFiltering> .type); UnityEngine.Texture.anisotropicFiltering = arg0; UnityEngine.Texture.anisotropicFiltering = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static StackObject *set_anisotropicFiltering_29(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AnisotropicFiltering value = (UnityEngine.AnisotropicFiltering) typeof(UnityEngine.AnisotropicFiltering).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); UnityEngine.QualitySettings.anisotropicFiltering = value; return(__ret); }
private static void Main(string[] args) { Console.WriteLine("Console writeLine test"); Console.WriteLine("Moar lines"); Console.ReadKey(); var u = "test"; UnityEngine.AnisotropicFiltering anisoTest = UnityEngine.AnisotropicFiltering.ForceEnable; if (anisoTest.Equals(UnityEngine.AnisotropicFiltering.ForceEnable)) { Console.WriteLine("Aniso enabled"); Console.WriteLine(u); } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.AnisotropicFiltering instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.AnisotropicFiltering[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int set_anisotropicFiltering(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.QualitySettings.anisotropicFiltering"); #endif try { UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering)); UnityEngine.QualitySettings.anisotropicFiltering = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_anisotropicFiltering(IntPtr L) { UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering)); UnityEngine.Texture.anisotropicFiltering = arg0; return(0); }