Ejemplo n.º 1
0
 private void UpdateBasicLightEstimation(UnityARLightEstimate uarle)
 {
     Light[] array = lightsInScene;
     foreach (Light light in array)
     {
         float ambientIntensity = uarle.ambientIntensity;
         light.intensity        = ambientIntensity / 1000f;
         light.colorTemperature = uarle.ambientColorTemperature;
     }
 }
Ejemplo n.º 2
0
 public serializableUnityARCamera(serializableUnityARMatrix4x4 wt, serializableUnityARMatrix4x4 pm, ARTrackingState ats, ARTrackingStateReason atsr, UnityVideoParams uvp, UnityARLightEstimate lightEst, serializablePointCloud spc)
 {
     worldTransform   = wt;
     projectionMatrix = pm;
     trackingState    = ats;
     trackingReason   = atsr;
     videoParams      = uvp;
     lightEstimation  = lightEst;
     pointCloud       = spc;
 }
Ejemplo n.º 3
0
 void UpdateBasicLightEstimation(UnityARLightEstimate uarle)
 {
     foreach (Light l in lightsInScene)
     {
         //fix ambient light
         // Convert ARKit intensity to Unity intensity
         // ARKit ambient intensity ranges 0-2000
         // Unity ambient intensity ranges 0-8 (for over-bright lights)
         float newai = uarle.ambientIntensity;
         l.intensity = newai / 1000.0f;
         //Unity Light has functionality to filter the light color to correct temperature
         //https://docs.unity3d.com/ScriptReference/Light-colorTemperature.html
         l.colorTemperature = uarle.ambientColorTemperature;
     }
 }
    // invoked by FrameUpdated-event
    private void ARFrameUpdated(UnityARCamera camera)
    {
        // current timestamp
        lastFrameTimestamp = GetCurrentTimestamp();

        // current light intensity
        UnityARLightEstimate lightEstimate = camera.lightData.arLightEstimate;

        currentLightIntensity   = lightEstimate.ambientIntensity / 1000f;
        currentColorTemperature = lightEstimate.ambientColorTemperature;

        // point cloud
        if (arManager.pointCloudPrefab != null)
        {
            MultiARInterop.MultiARData arData = arManager.GetARData();

            arData.pointCloudData      = camera.pointCloudData;
            arData.pointCloudLength    = arData.pointCloudData.Length;
            arData.pointCloudTimestamp = lastFrameTimestamp;
            //Debug.Log("Point cloud size: " + arData.pointCloudLength + " @ " + arData.pointCloudTimestamp);
        }
    }
Ejemplo n.º 5
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 public UnityMarshalLightData(LightDataType ldt, UnityARLightEstimate ule, MarshalDirectionalLightEstimate mdle)
 {
     arLightingType            = ldt;
     arLightEstimate           = ule;
     arDirectonalLightEstimate = mdle;
 }
Ejemplo n.º 6
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 public UnityARLightData(LightDataType ldt, UnityARLightEstimate ule, UnityARDirectionalLightEstimate udle)
 {
     arLightingType            = ldt;
     arLightEstimate           = ule;
     arDirectonalLightEstimate = udle;
 }