IEnumerator setDelay(Interactable interactor, UnitSupply unitSupply)
    {
        yield return(new WaitForSeconds(dropDelay));

        UnitSupply supplier = unitSupply;

        if (supplier == null)
        {
            Debug.LogError("Builders Unit Supply component missing!");
            yield return(null);
        }
        if (supplier.mannaAmount <= 0)
        {
            supplier.StartBehaviour();
        }

        CmdUpdateManna(interactor.GetComponent <NetworkIdentity> (), supplier.mannaAmount);
        supplier.mannaAmount = 0;

        supplier.StartBehaviour();
    }
    IEnumerator getDelay(UnitSupply unitSupply)
    {
        yield return(new WaitForSeconds(pickupDelay));

        if (supplyStash.MannaAmount >= unitSupply.mannaCapacity)
        {
            supplyStash.MannaAmount -= unitSupply.mannaCapacity;
            unitSupply.mannaAmount   = unitSupply.mannaCapacity;
        }
        else
        {
            unitSupply.mannaAmount  = supplyStash.MannaAmount;
            supplyStash.MannaAmount = 0;
        }
        unitSupply.supplyChainInteract = null;
        unitSupply.StartBehaviour();
    }