Ejemplo n.º 1
0
 // When player walks through exit, quit or change to next level
 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player") && ChangeCondition(condition))
     {
         if (quitOnChange)
         {
             Application.Quit();
         }
         else
         {
             // Destroy all enemy objects (prevents redundancy)
             UnitStats.DestroyByTag("EnemyData");
             SceneManager.LoadScene(sceneIndex);
         }
     }
 }