Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (PhotonNetwork.isMasterClient)
     {
         if (uStationary.CurrentState != UnitStationary.AttackState.ATTACKFIRST)
         {
             uStationary.U2UMState(UnitStationary.AttackState.ATTACKFIRST);
         }
     }
     if (PhotonNetwork.isMasterClient && towerInfo.Dead)
     {
         //PhotonNetwork.Destroy(transform.FindChild("TowerTop").gameObject);
     }
 }
Ejemplo n.º 2
0
    void Awake()
    {
        towerInfo = GetComponent <Unit>();
        towerInfo.Init("Tower", "Tower", tag, 1, 3000.0, 0, 0, 100, 2, 1f, 0f, 30, 2, 0, 0, 500, 0, 0, 0, 0, 0, 150, 0, 300, 0);
        uStationary = GetComponent <UnitStationary>();
        uStationary.U2UMState(UnitStationary.AttackState.ATTACKFIRST);

        towerTransform = gameObject.transform;
        towerTop       = towerTransform.FindChild("TowerTop").transform.FindChild("TowerShooter");
        firePosition   = towerTop.FindChild("FirePosition");

        backgroundTexture = new Texture2D(1, 1, TextureFormat.RGB24, false);
        backgroundTexture.SetPixel(0, 0, Color.black);
        backgroundTexture.Apply();

        healthTexture = new Texture2D(1, 1, TextureFormat.RGB24, false);
        healthTexture.SetPixel(0, 0, Color.green);
        healthTexture.Apply();
    }