public void CreateSinglePlayerUnit(Vector3 position, Player player)
        {
            var playersCount     = MainGameController.ApplicationModel.PlayersToCreate.Count;
            var createdCharacter = Object.Instantiate(UnitPrefabsHelper.GetNextFreeUnitPrefab(playersCount, player.PlayerType), position, Quaternion.identity);

            createdCharacter.transform.parent = GameObjectsProviderService.CharactersParentObject.transform;
            var unitModelScript = createdCharacter.GetComponent <UnitModelScript>();

            unitModelScript.SetColor(player.Color);
            unitModelScript.SetAllowControll(false);
            unitModelScript.SetScopeVisibility(false);
            player.Units.Add(unitModelScript);
        }
        public void CreateMultiplayerUnit(Vector3 position, string playerName, int viewId)
        {
            var players = MainGameController.ApplicationModel.MatchModel.Players;
            var player  = players.First(p => p.Name.Equals(playerName));
            //var prefabPath = UnitPrefabsHelper.GetPrefabPath(player.PlayerType);
            //var createdCharacter = PhotonNetwork.Instantiate(prefabPath, position, Quaternion.identity);

            var createdCharacter = Object.Instantiate(UnitPrefabsHelper.GetNextFreeUnitPrefab(players.Count, player.PlayerType), position, Quaternion.identity);

            createdCharacter.transform.parent = GameObjectsProviderService.CharactersParentObject.transform;
            createdCharacter.GetComponent <PhotonView>().ViewID = viewId;
            createdCharacter.GetComponent <PhotonView>().TransferOwnership(PhotonNetwork.PlayerList.First(p => p.NickName == playerName));

            var unitModelScript = createdCharacter.GetComponent <UnitModelScript>();

            unitModelScript.SetColor(player.Color);
            Debug.Log(player.Color);
            unitModelScript.SetAllowControll(false);
            unitModelScript.SetScopeVisibility(false);
            unitModelScript.Id = viewId;

            player.Units.Add(unitModelScript);
        }