protected override void call_promotion_choice_menu() { UnitMenu = UnitMenuManager.PromotionChoice( this, Global.game_system.Class_Changer, true, true); //Global.game_system.play_se(System_Sounds.Open); //@Debug }
protected virtual void call_promotion_choice_menu() { UnitMenu = UnitMenuManager.PromotionChoice(this, Global.game_system.Class_Changer); }