//int size=0;
    public void addSelected(GameObject go)
    {
        int id = go.GetInstanceID();

        if (!(selectedTable.ContainsKey(id)))
        {
            selectedTable.Add(id, go);
            uHandler.AddUnitSelected(go);
            go.AddComponent <selection_component>();
            Debug.Log("Added " + id + " to selected dict");
            //size++;
        }
    }