void Awake() { if (_instance == null) { _instance = this; } string _unitDataJStr = Resources.Load <TextAsset>("Json/UnitData").ToString(); _unitDataContainer = JsonUtility.FromJson <UnitDataContainer>(_unitDataJStr); string _eDataJStr = Resources.Load <TextAsset>("Json/EntityData").ToString(); _entityDataContainer = JsonUtility.FromJson <EntityDataContainer>(_eDataJStr); }
void Awake() { dialogAnimator.runtimeAnimatorController = Resources.Load("DialogSystem-" + stageProgress) as RuntimeAnimatorController; unitDataContainer = UnitDataMgr.unitDataContainer; InitDialogUI(); }