public GaussianBlurProgram( ) : base(Assets.GetVertexShader("normal"), Assets.GetFragmentShader("gauss")) { pixelOffsetHandle = new UniformVec2Handle(glProgram, "u_pixel_offset"); }
public GaussianBlurProgram( ) : base("normal.vert", "gauss.frag") { pixelOffsetHandle = new UniformVec2Handle(glProgram, "u_pixel_offset"); }