Ejemplo n.º 1
0
    private void DisplayBuilder( )
    {
        bool bCreateSprite        = false;
        bool bCreatePhysicSprite  = false;
        bool bCreateAnimationClip = false;

        EditorGUILayout.BeginHorizontal( );
        {
            EditorGUI.BeginDisabledGroup(m_rSelectedObjects == null || m_rSelectedObjects.Length == 0);
            {
                bCreateSprite        = GUILayout.Button(mc_oGUILabelCreateSprite);
                bCreatePhysicSprite  = GUILayout.Button(mc_oGUILabelCreatePhysicSprite);
                bCreateAnimationClip = GUILayout.Button(mc_oGUILabelCreateAnimationClip);
            }
            EditorGUI.EndDisabledGroup( );
        }
        EditorGUILayout.EndHorizontal( );

        if (bCreateSprite == true || bCreatePhysicSprite == true)
        {
            if (m_rSelectedObjects != null)
            {
                List <GameObject> oCreatedGameObjects = new List <GameObject>();
                foreach (Object rObject in m_rSelectedObjects)
                {
                    Texture2D rTexture = (Texture2D)rObject;

                    // Create sprite
                    GameObject oSpriteMeshGameObject = CreateSprite(rTexture, ComputeCreateFromButtonPositionWorld(SceneView.lastActiveSceneView), bCreatePhysicSprite);

                    oCreatedGameObjects.Add(oSpriteMeshGameObject);
                }

                // Update editor selection
                Selection.objects = oCreatedGameObjects.ToArray();
                EditorUtility.UnloadUnusedAssets( );
            }
        }
        else if (bCreateAnimationClip)
        {
            List <Texture2D> oTexturesList = null;

            if (m_rSelectedObjects != null)
            {
                // Object -> Texture2D cast
                oTexturesList = m_rSelectedObjects.Cast <Texture2D>( ).ToList( );
            }

            Uni2DAnimationClip rAnimationClip = Uni2DEditorSpriteBuilderWindow.CreateAnimationClip(oTexturesList);
            Selection.objects = new Object[1] {
                rAnimationClip.gameObject
            };
        }
    }
Ejemplo n.º 2
0
 static void DoCreateAnimationClip( )
 {
     Uni2DEditorSpriteBuilderWindow.CreateAnimationClip(null);
 }
Ejemplo n.º 3
0
    public static void CreateEditorWindow( )
    {
        Uni2DEditorSpriteBuilderWindow oEditorWindow = EditorWindow.GetWindow <Uni2DEditorSpriteBuilderWindow>(mc_bWindowUtility, mc_oWindowTitle, mc_bWindowTakeFocus);

        oEditorWindow.minSize = new Vector2(mc_fWindowMinWidth, mc_fWindowMinHeight);
    }