Ejemplo n.º 1
0
        protected override void Awake()
        {
            ParticleSystem         component  = base.GetComponent <ParticleSystem>();
            ParticleSystemRenderer component2 = base.GetComponent <ParticleSystemRenderer>();

            /*if (this.m_Material == null)
             *          {
             *                  this.m_Material = component2.get_sharedMaterial();
             *          }
             *          if (component2.get_renderMode() == 1)
             *          {
             *                  this.RenderMode = UiParticleRenderMode.StreachedBillboard;
             *          }*/
            if (this.m_Material == null)
            {
                this.m_Material = component2.sharedMaterial;
            }
            if (component2.renderMode == ParticleSystemRenderMode.Stretch)
            {
                this.RenderMode = UiParticleRenderMode.StreachedBillboard;
            }
            base.Awake();
            this.ParticleSystem           = component;
            this.m_ParticleSystemRenderer = component2;
        }
Ejemplo n.º 2
0
        protected override void Awake()
        {
            base.Awake();

            this.ps        = this.GetComponent <ParticleSystem>();
            this.ps_render = this.GetComponent <ParticleSystemRenderer>();
            if (this.m_Material == null)
            {
                this.m_Material = this.ps_render.sharedMaterial;
            }
            if (ps_render.renderMode == ParticleSystemRenderMode.Stretch)
            {
                this.renderMode = UiParticleRenderMode.StreachedBillboard;
            }
            this.SetAllDirty();
        }
Ejemplo n.º 3
0
        protected override void Awake()
        {
            var _particleSystem         = GetComponent <ParticleSystem> ();
            var _particleSystemRenderer = GetComponent <ParticleSystemRenderer> ();

            if (m_Material == null)
            {
                m_Material = _particleSystemRenderer.sharedMaterial;
            }
            if (_particleSystemRenderer.renderMode == ParticleSystemRenderMode.Stretch)
            {
                RenderMode = UiParticleRenderMode.StreachedBillboard;
            }
            base.Awake();
            ParticleSystem         = _particleSystem;
            particleSystemRenderer = _particleSystemRenderer;
        }