Ejemplo n.º 1
0
        void NewGui(string folder)
        {
            UiData                 = new UiData();
            UiData.FlDirectory     = folder;
            UiData.ResourceManager = new GameResourceManager(this);
            UiData.FileSystem      = FileSystem.FromFolder(folder);
            UiData.Fonts           = Fonts;
            var flIni = new FreelancerIni(UiData.FileSystem);

            if (flIni.XInterfacePath != null)
            {
                XmlFolder = UiData.FileSystem.Resolve(flIni.XInterfacePath);
                if (!UiData.FileSystem.FileExists(Path.Combine(flIni.XInterfacePath, "resources.xml")))
                {
                    WriteBlankFiles();
                }
            }
            else
            {
                var dataPath = UiData.FileSystem.Resolve(flIni.DataPath);
                XmlFolder = Path.Combine(dataPath, "XmlUi");
                Directory.CreateDirectory(XmlFolder);
                WriteBlankFiles();
                var flIniPath = UiData.FileSystem.Resolve("EXE\\freelancer.ini");
                var flIniText = File.ReadAllText(flIniPath);
                File.WriteAllText(flIniPath, $"{flIniText}\n\n[Extended]\nxinterface = XmlUi");
            }
            UiData.OpenFolder(flIni.XInterfacePath);
            try
            {
                var navbarIni = new LibreLancer.Data.BaseNavBarIni(UiData.FileSystem);
                UiData.NavbarIcons = navbarIni.Navbar;
            }
            catch (Exception)
            {
                UiData.NavbarIcons = null;
            }

            try
            {
                var hud = new HudIni();
                hud.AddIni(flIni.HudPath, UiData.FileSystem);
                var maneuvers = new List <Maneuver>();
                var p         = flIni.DataPath.Replace('\\', Path.DirectorySeparatorChar);
                foreach (var m in hud.Maneuvers)
                {
                    maneuvers.Add(new Maneuver()
                    {
                        Action        = m.Action,
                        ActiveModel   = Path.Combine(p, m.ActiveModel),
                        InactiveModel = Path.Combine(p, m.InactiveModel)
                    });
                }
                TestApi.ManeuverData = maneuvers.ToArray();
            }
            catch (Exception)
            {
                TestApi.ManeuverData = null;
            }
            if (flIni.JsonResources != null)
            {
                UiData.Infocards = new InfocardManager(flIni.JsonResources.Item1, flIni.JsonResources.Item2);
            }
            else if (flIni.Resources != null)
            {
                UiData.Infocards = new InfocardManager(flIni.Resources);
            }
            Fonts.LoadFontsFromIni(flIni, UiData.FileSystem);
            UiData.DataPath       = flIni.DataPath;
            resourceEditor        = new ResourceWindow(this, UiData);
            resourceEditor.IsOpen = true;
            projectWindow         = new ProjectWindow(XmlFolder, this);
            projectWindow.IsOpen  = true;
            tabs.Add(new StylesheetEditor(XmlFolder, UiData));
        }
Ejemplo n.º 2
0
        void Load()
        {
            UiData.FlDirectory     = FlFolder;
            UiData.ResourceManager = new GameResourceManager(window);
            UiData.FileSystem      = FileSystem.FromFolder(FlFolder);
            UiData.Fonts           = window.Fonts;
            var flIni    = new FreelancerIni(UiData.FileSystem);
            var dataPath = UiData.FileSystem.Resolve(flIni.DataPath) + "/";

            ResolvedDataDir = dataPath;
            UiData.DataPath = flIni.DataPath;
            //TODO: Fix to work with custom game
            UiData.NavmapIcons = new NavmapIcons();
            UiData.OpenFolder(XmlFolder);

            try
            {
                var navbarIni = new LibreLancer.Data.BaseNavBarIni(dataPath, UiData.FileSystem);
                UiData.NavbarIcons = navbarIni.Navbar;
            }
            catch (Exception)
            {
                UiData.NavbarIcons = null;
            }

            try
            {
                var hud = new HudIni();
                hud.AddIni(flIni.HudPath, UiData.FileSystem);
                var maneuvers = new List <Maneuver>();
                var p         = flIni.DataPath.Replace('\\', Path.DirectorySeparatorChar);
                foreach (var m in hud.Maneuvers)
                {
                    maneuvers.Add(new Maneuver()
                    {
                        Action        = m.Action,
                        ActiveModel   = Path.Combine(p, m.ActiveModel),
                        InactiveModel = Path.Combine(p, m.InactiveModel)
                    });
                }
                window.TestApi.ManeuverData = maneuvers.ToArray();
            }
            catch (Exception)
            {
                window.TestApi.ManeuverData = null;
            }

            if (flIni.JsonResources != null)
            {
                UiData.Infocards = new InfocardManager(flIni.JsonResources, UiData.FileSystem);
            }
            else if (flIni.Resources != null)
            {
                UiData.Infocards = new InfocardManager(flIni.Resources);
            }
            XmlLoader = new UiXmlLoader(UiData.Resources);
            try
            {
                UiData.Stylesheet = (Stylesheet)XmlLoader.FromString(UiData.ReadAllText("stylesheet.xml"), null);
            }
            catch (Exception)
            {
            }
            window.Fonts.LoadFontsFromIni(flIni, UiData.FileSystem);
            //unioners infocard
            var im = new InfocardManager(flIni.Resources);

            TestingInfocard = RDLParse.Parse(im.GetXmlResource(65546), window.Fonts);
        }