static int OnPointerUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UUIEventListener obj = (UUIEventListener)ToLua.CheckObject <UUIEventListener>(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2); obj.OnPointerUp(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }