Ejemplo n.º 1
0
 // whether the player is in either ascended state, used when ascending (charge + transform)
 public static bool IsAscended(Player player)
 {
     return(player.HasBuff(ASSJ.GetBuffId()) || player.HasBuff(USSJ.GetBuffId()));
 }
Ejemplo n.º 2
0
 // specifically whether or not the player is in ASSJ, used primarily for checking if ascension is valid.
 public static bool IsUSSJ(Player player)
 {
     return(player.HasBuff(USSJ.GetBuffId()));
 }