Ejemplo n.º 1
0
    //initializes the List Vector3 wholeMalla, nextStart, and zLot by ref
    //in this class initializes  the fields,StepX , StepZ, Columns, Rows
    public void InitializeMallaStats(Vector3[] vertices, ref List <Vector3> wholeMalla,
                                     ref Vector3 nextStart, ref float zLot)
    {
        if (StepX != 0)
        {
            return;
        }
        if (vertices == null)
        {
            return;
        }

        wholeMalla = UPoly.ReturnWholeMallaAs1Poly(Program.gameScene.controllerMain.MeshController.Vertices);
        nextStart  = wholeMalla[0];
        zLot       = wholeMalla[0].z;

        //UVisHelp.CreateHelpers(wholeMalla[0], Root.redSphereHelp);
        //UVisHelp.CreateHelpers(wholeMalla[2], Root.redSphereHelp);

        _lenght = wholeMalla[0].x - wholeMalla[1].x;
        _height = wholeMalla[3].z - wholeMalla[0].z;

        _mathCenter = m.Vertex.BuildVertexWithXandZ((wholeMalla[0].x + wholeMalla[1].x) / 2,
                                                    (wholeMalla[3].z + wholeMalla[0].z) / 2);


        float epsi = 0.001f;

        for (int i = 0; i < vertices.Length; i++)
        {
            bool eq = UMath.nearlyEqual(vertices[i].x, wholeMalla[0].x, epsi);
            if (eq)
            {
                Columns++;
            }

            eq = UMath.nearlyEqual(vertices[i].z, wholeMalla[0].z, epsi);
            if (eq)
            {
                Rows++;
            }
        }
        StepX = _lenght / Columns;
        StepZ = _height / Rows;

        //print("Columns:" + Columns);
        //print("Rows:" + Rows);
    }