/// <summary> /// Registers event handlers to get notifications about client connections. /// </summary> protected void CompleteServerConnection() { UPnPServerControllerServiceProxy sc = ServerControllerServiceProxy; if (sc != null) { // Register state variables change events sc.AttachedClientsChanged += OnAttachedClientsChanged; sc.ConnectedClientsChanged += OnConnectedClientsChanged; } }
public void DetachFromHomeServer() { ISettingsManager settingsManager = ServiceRegistration.Get <ISettingsManager>(); ServerConnectionSettings settings = settingsManager.Load <ServerConnectionSettings>(); ServiceRegistration.Get <ILogger>().Info("ServerConnectionManager: Detaching from home server '{0}'", settings.HomeServerSystemId); UPnPServerControllerServiceProxy sc = ServerControllerServiceProxy; if (sc != null) { try { sc.AttachedClientsChanged -= OnAttachedClientsChanged; sc.ConnectedClientsChanged -= OnConnectedClientsChanged; } catch (Exception e) { ServiceRegistration.Get <ILogger>().Warn("ServerConnectionManager: Error detaching from home server '{0}'", e, HomeServerSystemId); } } ServiceRegistration.Get <ILogger>().Debug("ServerConnectionManager: Closing server connection"); UPnPClientControlPoint cp; lock (_syncObj) cp = _controlPoint; if (cp != null) { cp.Stop(); // Must be outside the lock - sends messages } lock (_syncObj) { settings.HomeServerSystemId = null; settings.LastHomeServerName = null; settings.LastHomeServerSystem = null; settingsManager.Save(settings); _controlPoint = null; } ServerConnectionMessaging.SendServerConnectionStateChangedMessage(ServerConnectionMessaging.MessageType.HomeServerDetached); ServiceRegistration.Get <ILogger>().Debug("ServerConnectionManager: Starting to watch for MediaPortal servers"); if (_serverWatcher == null) { lock (_syncObj) _serverWatcher = BuildServerWatcher(); _serverWatcher.Start(); // Outside the lock } }