Ejemplo n.º 1
0
    private void DefineSlots(UMACrowdRandomSet.CrowdRaceData race)
    {
        Color skinColor;
        Color HairColor;
        Color Shine = Color.black;

        if (SkinColors != null)
        {
            OverlayColorData ocd = SkinColors.colors[Random.Range(0, SkinColors.colors.Length)];

            skinColor = ocd.color;
            Shine     = ocd.channelAdditiveMask[2];
        }
        else
        {
            float skinTone = Random.Range(0.1f, 0.6f);
            skinColor = new Color(skinTone + Random.Range(0.35f, 0.4f), skinTone + Random.Range(0.25f, 0.4f), skinTone + Random.Range(0.35f, 0.4f), 1);
        }
        if (HairColors != null)
        {
            HairColor = HairColors.colors[Random.Range(0, HairColors.colors.Length)].color;
        }
        else
        {
            HairColor = new Color(Random.Range(0.1f, 0.9f), Random.Range(0.1f, 0.9f), Random.Range(0.1f, 0.9f), 1.0f);
        }

        var keywordsLookup = new HashSet <string>(keywords);

        UMACrowdRandomSet.Apply(umaData, race, skinColor, HairColor, Shine, keywordsLookup, GetSlotLibrary(), GetOverlayLibrary());
    }
Ejemplo n.º 2
0
    private void DefineSlots(UMACrowdRandomSet.CrowdRaceData race)
    {
        float skinTone       = Random.Range(0.1f, 0.6f);
        Color skinColor      = new Color(skinTone + Random.Range(0.35f, 0.4f), skinTone + Random.Range(0.25f, 0.4f), skinTone + Random.Range(0.35f, 0.4f), 1);
        Color HairColor      = new Color(Random.Range(0.1f, 0.9f), Random.Range(0.1f, 0.9f), Random.Range(0.1f, 0.9f), Random.Range(0.1f, 0.5f));
        var   keywordsLookup = new HashSet <string>(keywords);

        UMACrowdRandomSet.Apply(umaData, race, skinColor, HairColor, keywordsLookup, slotLibrary, overlayLibrary);
    }