Ejemplo n.º 1
0
 public void Show_Abilities(Player_universal.Ability_Typ folder)
 {
     battleSystem.RemoveInfo();
     AUI.Set_Abilities(folder);
     selectAbility = true;
     return;
 }
Ejemplo n.º 2
0
    public void setPlayerAbilities(Player_universal.Ability_Typ folder)
    {
        if (testUI)
        {
            slots_p = folder.slots;
            playerUI.Set_Abilities(folder);

            return;
        }
        string _string = "";

        for (int i = 0; i < folder.slots; i++)
        {
            if (folder.abilities.Count <= i || folder.abilities[i] == null)
            {
                _string += "Empty   \n";
            }
            else
            {
                _string += folder.abilities[i]._name + "\n";
            }
        }
        abilities_p.text = _string;
    }