Ejemplo n.º 1
0
    private IEnumerator MoveDialogDown()
    {
        UIX.UpdateLayout(CanvasTr);
        yield return(null);

        dialogScrollRect.verticalNormalizedPosition = 0f;
    }
Ejemplo n.º 2
0
    public Rect MapRect; //屏幕范围

    void Start()
    {
        //Object.DontDestroyOnLoad(this.gameObject);
        radish        = FindObjectOfType <Radish>();
        nowWave       = 0;
        gold          = 100;
        ui            = FindObjectOfType <UIX>();
        ui.Golds.text = "" + gold;
        GM            = this;
    }
Ejemplo n.º 3
0
    // This is the main function called every time the story changes. It does a few things:
    // Destroys all the old content and choices.
    // Continues over all the lines of text, then displays all the choices. If there are no choices, the story is finished!
    void RefreshView()
    {
        // Remove all the UI on screen
        RemoveChildren();

        // Read all the content until we can't continue any more
        while (story.canContinue)
        {
            // Continue gets the next line of the story
            string text = story.Continue();
            // This removes any white space from the text.
            text = text.Trim();
            // Display the text on screen!
            AppendText(text);
            // Update face to match choice!
            gameObject.GetComponent <SpriteRenderer>().enabled = true;
            // Show background
            Background.enabled = true;
            // Get face tag
            List <string> tags = story.currentTags;
            if (tags.Count == 1)
            {
                UpdateFace(tags[0]);
            }
            else
            {
                Debug.Log("Not updating face because tag count is " + tags.Count);
            }
        }

        // Display all the choices, if there are any!
        if (story.currentChoices.Count > 0)
        {
            for (int i = 0; i < story.currentChoices.Count; i++)
            {
                Choice choice = story.currentChoices[i];
                string text   = choice.text.Trim();

                UnityAction action = delegate
                {
                    if (DeakAction != null)
                    {
                        DeakButton.onClick.RemoveListener(DeakAction);
                        DeakAction = null;
                    }
                    if (DadAction != null)
                    {
                        DadButton.onClick.RemoveListener(DadAction);
                        DadAction = null;
                    }
                    if (MomAction != null)
                    {
                        MomButton.onClick.RemoveListener(MomAction);
                        MomAction = null;
                    }
                    DadButton.gameObject.SetActive(false);
                    DeakButton.gameObject.SetActive(false);
                    MomButton.gameObject.SetActive(false);
                    map.SetActive(false);
                    OnClickChoiceButton(choice);
                };

                Button button = null;
                if (text == "Deak" || text == "Deak the Neighbor")
                {
                    DeakAction = action;
                    button     = DeakButton;
                    DeakButton.gameObject.SetActive(true);
                    map.SetActive(true);
                    ClearText();
                    ClearFace();
                    ClearBackground();
                }
                else if (text == "Dad")
                {
                    DadAction = action;
                    button    = DadButton;
                    DadButton.gameObject.SetActive(true);
                    map.SetActive(true);
                    ClearText();
                    ClearFace();
                }
                else if (text == "Mom")
                {
                    MomAction = action;
                    button    = MomButton;
                    MomButton.gameObject.SetActive(true);
                    map.SetActive(true);
                    ClearText();
                    ClearFace();
                }
                else
                {
                    button = CreateChoiceView(text);
                }
                // Tell the button what to do when we press it
                button.onClick.AddListener(action);
            }
        }
        // If we've read all the content and there's no choices, the story is finished!
        else
        {
            Button choice = CreateChoiceView("Game Over.\nRestart?");
            choice.onClick.AddListener(delegate
            {
                ClearText();
                StartStory();
            });
        }
        UIX.UpdateLayout(rootCanvas.transform);
        float height      = scrollRect.content.rect.height;
        float num_to_show = 300.0f;

        if (num_to_show < height)
        {
            float down = height - num_to_show;

            old_scroll_position = scrollRect.verticalNormalizedPosition;
            new_scroll_position = 1.0f - (down / height);
            num_scroll_steps    = 60;
            //scrollRect.verticalNormalizedPosition = 1.0f - (down / height);
        }
        else
        {
            old_scroll_position = new_scroll_position = 0.0f;
            num_scroll_steps    = 0;
        }
    }
 public ControlCommandDecorator(UIX.Commands.ICommandManager commandManager, Control control)
 {
     this.commandManager = commandManager;
     this.control = control;
 }