static int ExitAnim(IntPtr L)
    {
        try
        {
            int            count     = LuaDLL.lua_gettop(L);
            UIWindowBase   obj       = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase));
            UIAnimCallBack arg0      = null;
            LuaTypes       funcType2 = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (UIAnimCallBack)ToLua.CheckObject(L, 2, typeof(UIAnimCallBack));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func) as UIAnimCallBack;
            }

            UICallBack arg1      = null;
            LuaTypes   funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 3);
                arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack;
            }

            object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3);
            System.Collections.IEnumerator o = obj.ExitAnim(arg0, arg1, arg2);
            ToLua.Push(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 2
0
 //开始调用退出动画
 public void StartExitAnim(UIWindowBase UIbase, UICallBack callBack, params object[] objs)
 {
     UISystemEvent.Dispatch(UIbase, UIEvent.OnStartExitAnim);
     StartCoroutine(UIbase.ExitAnim(EndExitAnim, callBack, objs));
 }