Ejemplo n.º 1
0
    public bool OpenWindow(UIWinID winID)
    {
        if (winID >= UIWinID.UI_None)
        {
            return(false);
        }

        UIWin win = null;

        m_cacheUIs.TryGetValue(winID, out win);
        if (win == null)
        {
            UnityEngine.GameObject ui = _LoadUIPrefab(winID);
            if (ui != null)
            {
                win = ui.GetComponent <UIWin>();
                m_cacheUIs.Add(winID, win);
                Log.Info("cache ui:{0}", winID);
            }
        }
        else
        {
            win.gameObject.SetActive(true);
        }

        win.OnOpen();

        return(true);
    }
Ejemplo n.º 2
0
    private UnityEngine.GameObject _LoadUIPrefab(UIWinID winID)
    {
        string UIpath = string.Format("{0}/{1}/{2}", "ArtWorks", "UI", winID.ToString());

        UnityEngine.Object prefab = Resources.Load(UIpath);
        GameObject         inst   = GameObject.Instantiate(prefab) as GameObject;

        if (inst == null)
        {
            Log.Info("Load UIPrefab failed: {0}", UIpath);
        }
        return(inst);
    }
Ejemplo n.º 3
0
    public void CloseWindow(UIWinID winID, bool destory = false)
    {
        UIWin win = null;

        m_cacheUIs.TryGetValue(winID, out win);
        if (win == null)
        {
            return;
        }

        win.gameObject.SetActive(false);

        win.OnClose();

        if (destory == true)
        {
            m_cacheUIs.Remove(winID);
            GameObject.Destroy(win.gameObject);
        }
    }