MakePixelPerfect() public method

Make the widget pixel-perfect.
public MakePixelPerfect ( ) : void
return void
Ejemplo n.º 1
0
    /// <summary>
    /// Make the specified selection pixel-perfect.
    /// </summary>

    static public void MakePixelPerfect(Transform t)
    {
        UIWidget w = t.GetComponent <UIWidget>();

        if (w != null)
        {
            w.MakePixelPerfect();
        }

        if (t.GetComponent <UIAnchor>() == null && t.GetComponent <UIRoot>() == null)
        {
#if UNITY_EDITOR
            RegisterUndo(t, "Make Pixel-Perfect");
#endif
            t.localPosition = Round(t.localPosition);
            t.localScale    = Round(t.localScale);
        }

        // Recurse into children
        for (int i = 0, imax = t.childCount; i < imax; ++i)
        {
            MakePixelPerfect(t.GetChild(i));
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Draw widget's dimensions.
    /// </summary>

    static void DrawDimensions(SerializedObject so, UIWidget w, bool isPrefab)
    {
        GUILayout.BeginHorizontal();
        {
            bool freezeSize = so.isEditingMultipleObjects;

            UILabel lbl = w as UILabel;

            if (!freezeSize && lbl)
            {
                freezeSize = (lbl.overflowMethod == UILabel.Overflow.ResizeFreely);
            }

            if (freezeSize)
            {
                EditorGUI.BeginDisabledGroup(true);
                NGUIEditorTools.DrawProperty("Size", so, "mWidth", GUILayout.MinWidth(100f));
                EditorGUI.EndDisabledGroup();
            }
            else
            {
                GUI.changed = false;
                int val = EditorGUILayout.IntField("Size", w.width, GUILayout.MinWidth(100f));

                if (GUI.changed)
                {
                    NGUIEditorTools.RegisterUndo("Dimensions Change", w);
                    w.width = val;
                }
            }

            if (!freezeSize && lbl)
            {
                UILabel.Overflow ov = lbl.overflowMethod;
                freezeSize = (ov == UILabel.Overflow.ResizeFreely || ov == UILabel.Overflow.ResizeHeight);
            }

            NGUIEditorTools.SetLabelWidth(12f);

            if (freezeSize)
            {
                EditorGUI.BeginDisabledGroup(true);
                NGUIEditorTools.DrawProperty("x", so, "mHeight", GUILayout.MinWidth(30f));
                EditorGUI.EndDisabledGroup();
            }
            else
            {
                GUI.changed = false;
                int val = EditorGUILayout.IntField("x", w.height, GUILayout.MinWidth(30f));

                if (GUI.changed)
                {
                    NGUIEditorTools.RegisterUndo("Dimensions Change", w);
                    w.height = val;
                }
            }

            NGUIEditorTools.SetLabelWidth(80f);

            if (isPrefab)
            {
                GUILayout.Space(70f);
            }
            else
            {
                EditorGUI.BeginDisabledGroup(so.isEditingMultipleObjects);

                if (GUILayout.Button("Snap", GUILayout.Width(60f)))
                {
                    foreach (GameObject go in Selection.gameObjects)
                    {
                        UIWidget pw = go.GetComponent <UIWidget>();

                        if (pw != null)
                        {
                            NGUIEditorTools.RegisterUndo("Snap Dimensions", pw);
                            NGUIEditorTools.RegisterUndo("Snap Dimensions", pw.transform);
                            pw.MakePixelPerfect();
                        }
                    }
                }
                EditorGUI.EndDisabledGroup();
            }
        }
        GUILayout.EndHorizontal();
    }
Ejemplo n.º 3
0
    /// <summary>
    /// All widgets have depth, color and make pixel-perfect options
    /// </summary>

    protected void DrawCommonProperties()
    {
        PrefabType type = PrefabUtility.GetPrefabType(mWidget.gameObject);

        NGUIEditorTools.DrawSeparator();

#if UNITY_3_5
        // Pivot point -- old school drop-down style
        UIWidget.Pivot pivot = (UIWidget.Pivot)EditorGUILayout.EnumPopup("Pivot", mWidget.pivot);

        if (mWidget.pivot != pivot)
        {
            NGUIEditorTools.RegisterUndo("Pivot Change", mWidget);
            mWidget.pivot = pivot;
        }
#else
        // Pivot point -- the new, more visual style
        GUILayout.BeginHorizontal();
        GUILayout.Label("Pivot", GUILayout.Width(76f));
        Toggle("\u25C4", "ButtonLeft", UIWidget.Pivot.Left, true);
        Toggle("\u25AC", "ButtonMid", UIWidget.Pivot.Center, true);
        Toggle("\u25BA", "ButtonRight", UIWidget.Pivot.Right, true);
        Toggle("\u25B2", "ButtonLeft", UIWidget.Pivot.Top, false);
        Toggle("\u258C", "ButtonMid", UIWidget.Pivot.Center, false);
        Toggle("\u25BC", "ButtonRight", UIWidget.Pivot.Bottom, false);
        GUILayout.EndHorizontal();
#endif

        // Depth navigation
        if (type != PrefabType.Prefab)
        {
            GUILayout.Space(2f);
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Depth");

                int depth = mWidget.depth;
                if (GUILayout.Button("Back", GUILayout.Width(60f)))
                {
                    --depth;
                }
                depth = EditorGUILayout.IntField(depth);
                if (GUILayout.Button("Forward", GUILayout.Width(60f)))
                {
                    ++depth;
                }

                if (mWidget.depth != depth)
                {
                    NGUIEditorTools.RegisterUndo("Depth Change", mWidget);
                    mWidget.depth = depth;
                }
            }
            GUILayout.EndHorizontal();

            int matchingDepths = 0;

            for (int i = 0; i < UIWidget.list.size; ++i)
            {
                UIWidget w = UIWidget.list[i];
                if (w != null && w.depth == mWidget.depth)
                {
                    ++matchingDepths;
                }
            }

            if (matchingDepths > 1)
            {
                EditorGUILayout.HelpBox(matchingDepths + " widgets are using the depth value of " + mWidget.depth +
                                        ". It may not be clear what should be in front of what.", MessageType.Warning);
            }
        }

        // Pixel-correctness
        if (type != PrefabType.Prefab)
        {
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Correction");

                if (GUILayout.Button("Make Pixel-Perfect"))
                {
                    NGUIEditorTools.RegisterUndo("Make Pixel-Perfect", mWidget.transform);
                    mWidget.MakePixelPerfect();
                }
            }
            GUILayout.EndHorizontal();
        }

        EditorGUILayout.Space();

        // Color tint
        GUILayout.BeginHorizontal();
        Color color = EditorGUILayout.ColorField("Color Tint", mWidget.color);
        if (GUILayout.Button("Copy", GUILayout.Width(50f)))
        {
            NGUISettings.color = color;
        }
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        NGUISettings.color = EditorGUILayout.ColorField("Clipboard", NGUISettings.color);
        if (GUILayout.Button("Paste", GUILayout.Width(50f)))
        {
            color = NGUISettings.color;
        }
        GUILayout.EndHorizontal();

        if (mWidget.color != color)
        {
            NGUIEditorTools.RegisterUndo("Color Change", mWidget);
            mWidget.color = color;
        }
    }
Ejemplo n.º 4
0
    /// <summary>
    /// Draw the on-screen selection, knobs, and handle all interaction logic.
    /// </summary>

    public void OnSceneGUI()
    {
        if (!UIWidget.showHandles)
        {
            return;
        }

        mWidget = target as UIWidget;

        Handles.color = mOutlineColor;
        Transform t = mWidget.cachedTransform;

        Event     e    = Event.current;
        int       id   = GUIUtility.GetControlID(s_Hash, FocusType.Passive);
        EventType type = e.GetTypeForControl(id);

        Vector3[] corners = NGUIMath.CalculateWidgetCorners(mWidget);
        Handles.DrawLine(corners[0], corners[1]);
        Handles.DrawLine(corners[1], corners[2]);
        Handles.DrawLine(corners[2], corners[3]);
        Handles.DrawLine(corners[0], corners[3]);

        Vector3[] worldPos = new Vector3[8];

        worldPos[0] = corners[0];
        worldPos[1] = corners[1];
        worldPos[2] = corners[2];
        worldPos[3] = corners[3];

        worldPos[4] = (corners[0] + corners[1]) * 0.5f;
        worldPos[5] = (corners[1] + corners[2]) * 0.5f;
        worldPos[6] = (corners[2] + corners[3]) * 0.5f;
        worldPos[7] = (corners[0] + corners[3]) * 0.5f;

        Vector2[] screenPos = new Vector2[8];
        for (int i = 0; i < 8; ++i)
        {
            screenPos[i] = HandleUtility.WorldToGUIPoint(worldPos[i]);
        }

        Bounds b = new Bounds(screenPos[0], Vector3.zero);

        for (int i = 1; i < 8; ++i)
        {
            b.Encapsulate(screenPos[i]);
        }

        // Time to figure out what kind of action is underneath the mouse
        Action actionUnderMouse = mAction;

        UIWidget.Pivot pivotUnderMouse = UIWidget.Pivot.Center;

        if (actionUnderMouse == Action.None)
        {
            int   index = 0;
            float dist  = GetScreenDistance(worldPos, e.mousePosition, out index);

            if (mWidget.showResizeHandles && dist < 10f)
            {
                pivotUnderMouse  = mPivots[index];
                actionUnderMouse = Action.Scale;
            }
            else if (e.modifiers == 0 && SceneViewDistanceToRectangle(corners, e.mousePosition) == 0f)
            {
                actionUnderMouse = Action.Move;
            }
            else if (dist < 30f)
            {
                actionUnderMouse = Action.Rotate;
            }
        }

        // Change the mouse cursor to a more appropriate one
#if !UNITY_3_5
        {
            Vector2 min = b.min;
            Vector2 max = b.max;

            min.x -= 30f;
            max.x += 30f;
            min.y -= 30f;
            max.y += 30f;

            Rect rect = new Rect(min.x, min.y, max.x - min.x, max.y - min.y);

            if (actionUnderMouse == Action.Rotate)
            {
                SetCursorRect(rect, MouseCursor.RotateArrow);
            }
            else if (actionUnderMouse == Action.Move)
            {
                SetCursorRect(rect, MouseCursor.MoveArrow);
            }
            else if (mWidget.showResizeHandles && actionUnderMouse == Action.Scale)
            {
                SetCursorRect(rect, MouseCursor.ScaleArrow);
            }
            else
            {
                SetCursorRect(rect, MouseCursor.Arrow);
            }
        }
#endif

        switch (type)
        {
        case EventType.Repaint:
        {
            if (mWidget.showResizeHandles)
            {
                Handles.BeginGUI();
                {
                    for (int i = 0; i < 8; ++i)
                    {
                        DrawKnob(worldPos[i], mWidget.pivot == mPivots[i], id);
                    }
                }
                Handles.EndGUI();
            }
        }
        break;

        case EventType.MouseDown:
        {
            mStartMouse     = e.mousePosition;
            mAllowSelection = true;

            if (e.button == 1)
            {
                if (e.modifiers == 0)
                {
                    GUIUtility.hotControl = GUIUtility.keyboardControl = id;
                    e.Use();
                }
            }
            else if (e.button == 0 && actionUnderMouse != Action.None && Raycast(corners, out mStartDrag))
            {
                mStartPos             = t.position;
                mStartRot             = t.localRotation.eulerAngles;
                mStartDir             = mStartDrag - t.position;
                mStartScale           = t.localScale;
                mDragPivot            = pivotUnderMouse;
                mActionUnderMouse     = actionUnderMouse;
                GUIUtility.hotControl = GUIUtility.keyboardControl = id;
                e.Use();
            }
        }
        break;

        case EventType.MouseDrag:
        {
            // Prevent selection once the drag operation begins
            bool dragStarted = (e.mousePosition - mStartMouse).magnitude > 3f;
            if (dragStarted)
            {
                mAllowSelection = false;
            }

            if (GUIUtility.hotControl == id)
            {
                e.Use();

                if (mAction != Action.None || mActionUnderMouse != Action.None)
                {
                    Vector3 pos;

                    if (Raycast(corners, out pos))
                    {
                        if (mAction == Action.None && mActionUnderMouse != Action.None)
                        {
                            // Wait until the mouse moves by more than a few pixels
                            if (dragStarted)
                            {
                                if (mActionUnderMouse == Action.Move)
                                {
                                    mStartPos = t.position;
                                    NGUIEditorTools.RegisterUndo("Move widget", t);
                                }
                                else if (mActionUnderMouse == Action.Rotate)
                                {
                                    mStartRot = t.localRotation.eulerAngles;
                                    mStartDir = mStartDrag - t.position;
                                    NGUIEditorTools.RegisterUndo("Rotate widget", t);
                                }
                                else if (mActionUnderMouse == Action.Scale)
                                {
                                    mStartPos   = t.localPosition;
                                    mStartScale = t.localScale;
                                    mDragPivot  = pivotUnderMouse;
                                    NGUIEditorTools.RegisterUndo("Scale widget", t);
                                }
                                mAction = actionUnderMouse;
                            }
                        }

                        if (mAction != Action.None)
                        {
                            if (mAction == Action.Move)
                            {
                                t.position      = mStartPos + (pos - mStartDrag);
                                pos             = t.localPosition;
                                pos.x           = Mathf.RoundToInt(pos.x);
                                pos.y           = Mathf.RoundToInt(pos.y);
                                t.localPosition = pos;
                            }
                            else if (mAction == Action.Rotate)
                            {
                                Vector3 dir   = pos - t.position;
                                float   angle = Vector3.Angle(mStartDir, dir);

                                if (angle > 0f)
                                {
                                    float dot = Vector3.Dot(Vector3.Cross(mStartDir, dir), t.forward);
                                    if (dot < 0f)
                                    {
                                        angle = -angle;
                                    }
                                    angle = mStartRot.z + angle;
                                    if (e.modifiers != EventModifiers.Shift)
                                    {
                                        angle = Mathf.Round(angle / 15f) * 15f;
                                    }
                                    else
                                    {
                                        angle = Mathf.Round(angle);
                                    }
                                    t.localRotation = Quaternion.Euler(mStartRot.x, mStartRot.y, angle);
                                }
                            }
                            else if (mAction == Action.Scale)
                            {
                                // World-space delta since the drag started
                                Vector3 delta = pos - mStartDrag;

                                // Adjust the widget's position and scale based on the delta, restricted by the pivot
                                AdjustPosAndScale(mWidget, mStartPos, mStartScale, delta, mDragPivot);
                            }
                        }
                    }
                }
            }
        }
        break;

        case EventType.MouseUp:
        {
            if (GUIUtility.hotControl == id)
            {
                GUIUtility.hotControl      = 0;
                GUIUtility.keyboardControl = 0;

                if (e.button < 2)
                {
                    bool handled = false;

                    if (e.button == 1)
                    {
                        // Right-click: Select the widget below
                        SelectWidget(mWidget, e.mousePosition, false);
                        handled = true;
                    }
                    else if (mAction == Action.None)
                    {
                        if (mAllowSelection)
                        {
                            // Left-click: Select the widget above
                            SelectWidget(mWidget, e.mousePosition, true);
                            handled = true;
                        }
                    }
                    else
                    {
                        // Finished dragging something
                        mAction           = Action.None;
                        mActionUnderMouse = Action.None;
                        Vector3 pos   = t.localPosition;
                        Vector3 scale = t.localScale;

                        if (mWidget.pixelPerfectAfterResize)
                        {
                            t.localPosition = pos;
                            t.localScale    = scale;

                            mWidget.MakePixelPerfect();
                        }
                        else
                        {
                            pos.x   = Mathf.Round(pos.x);
                            pos.y   = Mathf.Round(pos.y);
                            scale.x = Mathf.Round(scale.x);
                            scale.y = Mathf.Round(scale.y);

                            t.localPosition = pos;
                            t.localScale    = scale;
                        }
                        handled = true;
                    }

                    if (handled)
                    {
                        mActionUnderMouse = Action.None;
                        mAction           = Action.None;
                        e.Use();
                    }
                }
            }
            else if (mAllowSelection)
            {
                BetterList <UIWidget> widgets = SceneViewRaycast(mWidget.panel, e.mousePosition);
                if (widgets.size > 0)
                {
                    Selection.activeGameObject = widgets[0].gameObject;
                }
            }
            mAllowSelection = true;
        }
        break;

        case EventType.KeyDown:
        {
            if (e.keyCode == KeyCode.UpArrow)
            {
                Vector3 pos = t.localPosition;
                pos.y          += 1f;
                t.localPosition = pos;
                e.Use();
            }
            else if (e.keyCode == KeyCode.DownArrow)
            {
                Vector3 pos = t.localPosition;
                pos.y          -= 1f;
                t.localPosition = pos;
                e.Use();
            }
            else if (e.keyCode == KeyCode.LeftArrow)
            {
                Vector3 pos = t.localPosition;
                pos.x          -= 1f;
                t.localPosition = pos;
                e.Use();
            }
            else if (e.keyCode == KeyCode.RightArrow)
            {
                Vector3 pos = t.localPosition;
                pos.x          += 1f;
                t.localPosition = pos;
                e.Use();
            }
            else if (e.keyCode == KeyCode.Escape)
            {
                if (GUIUtility.hotControl == id)
                {
                    if (mAction != Action.None)
                    {
                        if (mAction == Action.Move)
                        {
                            t.position = mStartPos;
                        }
                        else if (mAction == Action.Rotate)
                        {
                            t.localRotation = Quaternion.Euler(mStartRot);
                        }
                        else if (mAction == Action.Scale)
                        {
                            t.position   = mStartPos;
                            t.localScale = mStartScale;
                        }
                    }

                    GUIUtility.hotControl      = 0;
                    GUIUtility.keyboardControl = 0;

                    mActionUnderMouse = Action.None;
                    mAction           = Action.None;
                    e.Use();
                }
                else
                {
                    Selection.activeGameObject = null;
                }
            }
        }
        break;
        }
    }
Ejemplo n.º 5
0
    /// <summary>
    /// All widgets have depth, color and make pixel-perfect options
    /// </summary>

    protected void DrawCommonProperties()
    {
#if UNITY_3_4
        PrefabType type = EditorUtility.GetPrefabType(mWidget.gameObject);
#else
        PrefabType type = PrefabUtility.GetPrefabType(mWidget.gameObject);
#endif

        NGUIEditorTools.DrawSeparator();

        // Pixel-correctness
        if (type != PrefabType.Prefab)
        {
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Correction");

                if (GUILayout.Button("Make Pixel-Perfect"))
                {
                    NGUIEditorTools.RegisterUndo("Make Pixel-Perfect", mWidget.transform);
                    mWidget.MakePixelPerfect();
                }
            }
            GUILayout.EndHorizontal();
        }

        // Pivot point -- old school drop-down style
        //UIWidget.Pivot pivot = (UIWidget.Pivot)EditorGUILayout.EnumPopup("Pivot", mWidget.pivot);

        //if (mWidget.pivot != pivot)
        //{
        //    NGUIEditorTools.RegisterUndo("Pivot Change", mWidget);
        //    mWidget.pivot = pivot;
        //}

        // Pivot point -- the new, more visual style
        GUILayout.BeginHorizontal();
        GUILayout.Label("Pivot", GUILayout.Width(76f));
        Toggle("◄", "ButtonLeft", UIWidget.Pivot.Left, true);
        Toggle("▬", "ButtonMid", UIWidget.Pivot.Center, true);
        Toggle("►", "ButtonRight", UIWidget.Pivot.Right, true);
        Toggle("▲", "ButtonLeft", UIWidget.Pivot.Top, false);
        Toggle("▌", "ButtonMid", UIWidget.Pivot.Center, false);
        Toggle("▼", "ButtonRight", UIWidget.Pivot.Bottom, false);
        GUILayout.EndHorizontal();

        // Depth navigation
        if (type != PrefabType.Prefab)
        {
            GUILayout.Space(2f);
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Depth");

                int depth = mWidget.depth;
                if (GUILayout.Button("Back", GUILayout.Width(60f)))
                {
                    --depth;
                }
                depth = EditorGUILayout.IntField(depth);
                if (GUILayout.Button("Forward", GUILayout.Width(60f)))
                {
                    ++depth;
                }

                if (mWidget.depth != depth)
                {
                    NGUIEditorTools.RegisterUndo("Depth Change", mWidget);
                    mWidget.depth = depth;
                    mDepthCheck   = true;
                }
            }
            GUILayout.EndHorizontal();

            UIPanel panel = mWidget.panel;

            if (panel != null)
            {
                int count = 0;

                for (int i = 0; i < panel.widgets.size; ++i)
                {
                    UIWidget w = panel.widgets[i];
                    if (w != null && w.depth == mWidget.depth && w.material == mWidget.material)
                    {
                        ++count;
                    }
                }

                if (count > 1)
                {
                    EditorGUILayout.HelpBox(count + " widgets are using the depth value of " + mWidget.depth +
                                            ". It may not be clear what should be in front of what.", MessageType.Warning);
                }

                if (mDepthCheck)
                {
                    if (panel.drawCalls.size > 1)
                    {
                        EditorGUILayout.HelpBox("The widgets underneath this panel are using more than one atlas. You may need to adjust transform position's Z value instead. When adjusting the Z, lower value means closer to the camera.", MessageType.Warning);
                    }
                }
            }
        }

        NGUIEditorTools.DrawSeparator();

        // Color tint
        GUILayout.BeginHorizontal();
        Color color = EditorGUILayout.ColorField("Color Tint", mWidget.color);
        if (GUILayout.Button("Copy", GUILayout.Width(50f)))
        {
            NGUISettings.color = color;
        }
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        NGUISettings.color = EditorGUILayout.ColorField("Clipboard", NGUISettings.color);
        if (GUILayout.Button("Paste", GUILayout.Width(50f)))
        {
            color = NGUISettings.color;
        }
        GUILayout.EndHorizontal();

        if (mWidget.color != color)
        {
            NGUIEditorTools.RegisterUndo("Color Change", mWidget);
            mWidget.color = color;
        }
    }
Ejemplo n.º 6
0
    /// <summary>
    /// All widgets have depth, color and make pixel-perfect options
    /// </summary>

    protected void DrawCommonProperties()
    {
#if UNITY_3_4
        PrefabType type = EditorUtility.GetPrefabType(mWidget.gameObject);
#else
        PrefabType type = PrefabUtility.GetPrefabType(mWidget.gameObject);
#endif

        NGUIEditorTools.DrawSeparator();

        // Depth navigation
        if (type != PrefabType.Prefab)
        {
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Depth");

                int depth = mWidget.depth;
                if (GUILayout.Button("Back"))
                {
                    --depth;
                }
                depth = EditorGUILayout.IntField(depth, GUILayout.Width(40f));
                if (GUILayout.Button("Forward"))
                {
                    ++depth;
                }

                if (mWidget.depth != depth)
                {
                    NGUIEditorTools.RegisterUndo("Depth Change", mWidget);
                    mWidget.depth = depth;
                    mDepthCheck   = true;
                }
            }
            GUILayout.EndHorizontal();

            UIPanel panel = mWidget.panel;

            if (panel != null)
            {
                int count = 0;

                for (int i = 0; i < panel.widgets.size; ++i)
                {
                    UIWidget w = panel.widgets[i];
                    if (w != null && w.depth == mWidget.depth && w.material == mWidget.material)
                    {
                        ++count;
                    }
                }

                if (count > 1)
                {
                    EditorGUILayout.HelpBox(count + " widgets are using the depth value of " + mWidget.depth +
                                            ". It may not be clear what should be in front of what.", MessageType.Warning);
                }

                if (mDepthCheck)
                {
                    if (panel.drawCalls.size > 1)
                    {
                        EditorGUILayout.HelpBox("The widgets underneath this panel are using more than one atlas. You may need to adjust transform position's Z value instead. When adjusting the Z, lower value means closer to the camera.", MessageType.Warning);
                    }
                }
            }
        }

        // Pivot point
        UIWidget.Pivot pivot = (UIWidget.Pivot)EditorGUILayout.EnumPopup("Pivot", mWidget.pivot);

        if (mWidget.pivot != pivot)
        {
            NGUIEditorTools.RegisterUndo("Pivot Change", mWidget);
            mWidget.pivot = pivot;
        }

        // Pixel-correctness
        if (type != PrefabType.Prefab)
        {
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Correction");

                if (GUILayout.Button("Make Pixel-Perfect"))
                {
                    NGUIEditorTools.RegisterUndo("Make Pixel-Perfect", mWidget.transform);
                    mWidget.MakePixelPerfect();
                }
            }
            GUILayout.EndHorizontal();
        }

        // Color tint
        Color color = EditorGUILayout.ColorField("Color Tint", mWidget.color);

        if (mWidget.color != color)
        {
            NGUIEditorTools.RegisterUndo("Color Change", mWidget);
            mWidget.color = color;
        }
    }
Ejemplo n.º 7
0
    /// <summary>
    /// Draw the inspector widget.
    /// </summary>

    public override void OnInspectorGUI()
    {
        Transform trans = target as Transform;

        EditorGUIUtility.LookLikeControls(15f);

        serializedObject.Update();

        // For clarity purposes, if there is a widget, we want to disable rotation around X and Y, and disable scaling on the Z.
        bool isWidget = false;
        bool isStatic = false;

        foreach (Object obj in serializedObject.targetObjects)
        {
            Transform t = obj as Transform;

            if (t != null)
            {
                UIWidget w = t.GetComponent <UIWidget>();

                if (w != null)
                {
                    isWidget = true;

                    if (Application.isPlaying)
                    {
                        PrefabType type = PrefabUtility.GetPrefabType(w.gameObject);
                        if (type != PrefabType.Prefab)
                        {
                            isStatic = (w.panel != null) && w.panel.widgetsAreStatic;
                        }
                    }
                    break;
                }
            }
        }

        // Position
        EditorGUILayout.BeginHorizontal();
        {
            Axes axes = GetMultipleValuesAxes(mPosition);

            if (DrawButton("P", "Reset Position", !isStatic && (axes != Axes.None || IsResetPositionValid(trans)), 20f))
            {
                NGUIEditorTools.RegisterUndo("Reset Position", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;
                    if (t != null)
                    {
                        t.localPosition = Vector3.zero;
                    }
                }
            }

            GUI.changed = false;
            VectorWrapper final = DrawVector3(trans.localPosition, axes, isStatic ? Axes.None : Axes.All);

            if (GUI.changed)
            {
                NGUIEditorTools.RegisterUndo("Reset Position", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        Vector3 v = t.localPosition;
                        if ((final.axes & Axes.X) != 0)
                        {
                            v.x = final.value.x;
                        }
                        if ((final.axes & Axes.Y) != 0)
                        {
                            v.y = final.value.y;
                        }
                        if ((final.axes & Axes.Z) != 0)
                        {
                            v.z = final.value.z;
                        }
                        t.localPosition = v;
                    }
                }
            }
        }
        EditorGUILayout.EndHorizontal();

        // Rotation
        EditorGUILayout.BeginHorizontal();
        {
            Axes axes = GetMultipleValuesAxes(mRotation);

            if (DrawButton("R", "Reset Rotation", !isStatic && (axes != Axes.None || IsResetRotationValid(trans)), 20f))
            {
                NGUIEditorTools.RegisterUndo("Reset Rotation", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;
                    if (t != null)
                    {
                        t.localRotation = Quaternion.identity;
                    }
                }
            }

            GUI.changed = false;
            VectorWrapper final = DrawVector3(trans.localEulerAngles, axes, isStatic ? Axes.None : (isWidget ? Axes.Z : Axes.All));

            if (GUI.changed)
            {
                NGUIEditorTools.RegisterUndo("Reset Rotation", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        Vector3 v = t.localEulerAngles;
                        if ((final.axes & Axes.X) != 0)
                        {
                            v.x = final.value.x;
                        }
                        if ((final.axes & Axes.Y) != 0)
                        {
                            v.y = final.value.y;
                        }
                        if ((final.axes & Axes.Z) != 0)
                        {
                            v.z = final.value.z;
                        }
                        t.localEulerAngles = v;
                    }
                }
            }
        }
        EditorGUILayout.EndHorizontal();

        // Scale
        EditorGUILayout.BeginHorizontal();
        {
            Axes axes = GetMultipleValuesAxes(mScale);

            if (DrawButton("S", "Reset Scale", !isStatic && (axes != Axes.None || IsResetScaleValid(trans)), 20f))
            {
                NGUIEditorTools.RegisterUndo("Reset Scale", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        UIWidget w = t.GetComponent <UIWidget>();
                        if (w != null)
                        {
                            w.MakePixelPerfect();
                        }
                        else
                        {
                            t.localScale = Vector3.one;
                        }
                    }
                }
            }

            GUI.changed = false;
            VectorWrapper final = DrawVector3(trans.localScale, axes, isStatic ? Axes.None : (isWidget ? (Axes.X | Axes.Y) : Axes.All));

            if (GUI.changed)
            {
                NGUIEditorTools.RegisterUndo("Reset Scale", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        Vector3 v = t.localScale;
                        if ((final.axes & Axes.X) != 0)
                        {
                            v.x = final.value.x;
                        }
                        if ((final.axes & Axes.Y) != 0)
                        {
                            v.y = final.value.y;
                        }
                        if ((final.axes & Axes.Z) != 0)
                        {
                            v.z = final.value.z;
                        }
                        t.localScale = v;
                    }
                }
            }
        }
        EditorGUILayout.EndHorizontal();

        if (isStatic)
        {
            EditorGUILayout.HelpBox("The panel managing this widget has the \"widgets are static\" flag set, so all transform changes will be ignored.", MessageType.Warning);
        }
    }
	/// <summary>
	/// Draw the on-screen selection, knobs, and handle all interaction logic.
	/// </summary>

	public void OnSceneGUI ()
	{
		if (!UIWidget.showHandles) return;

		mWidget = target as UIWidget;

		Handles.color = mOutlineColor;
		Transform t = mWidget.cachedTransform;

		Event e = Event.current;
		int id = GUIUtility.GetControlID(s_Hash, FocusType.Passive);
		EventType type = e.GetTypeForControl(id);

		Vector3[] corners = NGUIMath.CalculateWidgetCorners(mWidget);
		Handles.DrawLine(corners[0], corners[1]);
		Handles.DrawLine(corners[1], corners[2]);
		Handles.DrawLine(corners[2], corners[3]);
		Handles.DrawLine(corners[0], corners[3]);

		Vector3[] worldPos = new Vector3[8];
		
		worldPos[0] = corners[0];
		worldPos[1] = corners[1];
		worldPos[2] = corners[2];
		worldPos[3] = corners[3];

		worldPos[4] = (corners[0] + corners[1]) * 0.5f;
		worldPos[5] = (corners[1] + corners[2]) * 0.5f;
		worldPos[6] = (corners[2] + corners[3]) * 0.5f;
		worldPos[7] = (corners[0] + corners[3]) * 0.5f;

		Vector2[] screenPos = new Vector2[8];
		for (int i = 0; i < 8; ++i) screenPos[i] = HandleUtility.WorldToGUIPoint(worldPos[i]);

		Bounds b = new Bounds(screenPos[0], Vector3.zero);
		for (int i = 1; i < 8; ++i) b.Encapsulate(screenPos[i]);

		// Time to figure out what kind of action is underneath the mouse
		Action actionUnderMouse = mAction;
		UIWidget.Pivot pivotUnderMouse = UIWidget.Pivot.Center;

		if (actionUnderMouse == Action.None)
		{
			int index = 0;
			float dist = GetScreenDistance(worldPos, e.mousePosition, out index);

			if (mWidget.showResizeHandles && dist < 10f)
			{
				pivotUnderMouse = mPivots[index];
				actionUnderMouse = Action.Scale;
			}
			else if (e.modifiers == 0 && SceneViewDistanceToRectangle(corners, e.mousePosition) == 0f)
			{
				actionUnderMouse = Action.Move;
			}
			else if (dist < 30f)
			{
				actionUnderMouse = Action.Rotate;
			}
		}

		// Change the mouse cursor to a more appropriate one
#if !UNITY_3_5
		{
			Vector2 min = b.min;
			Vector2 max = b.max;

			min.x -= 30f;
			max.x += 30f;
			min.y -= 30f;
			max.y += 30f;

			Rect rect = new Rect(min.x, min.y, max.x - min.x, max.y - min.y);

			if (actionUnderMouse == Action.Rotate)
			{
				SetCursorRect(rect, MouseCursor.RotateArrow);
			}
			else if (actionUnderMouse == Action.Move)
			{
				SetCursorRect(rect, MouseCursor.MoveArrow);
			}
			else if (mWidget.showResizeHandles && actionUnderMouse == Action.Scale)
			{
				SetCursorRect(rect, MouseCursor.ScaleArrow);
			}
			else SetCursorRect(rect, MouseCursor.Arrow);
		}
#endif

		switch (type)
		{
			case EventType.Repaint:
			{
				if (mWidget.showResizeHandles)
				{
					Handles.BeginGUI();
					{
						for (int i = 0; i < 8; ++i)
						{
							DrawKnob(worldPos[i], mWidget.pivot == mPivots[i], id);
						}
					}
					Handles.EndGUI();
				}
			}
			break;

			case EventType.MouseDown:
			{
				mStartMouse = e.mousePosition;
				mAllowSelection = true;

				if (e.button == 1)
				{
					if (e.modifiers == 0)
					{
						GUIUtility.hotControl = GUIUtility.keyboardControl = id;
						e.Use();
					}
				}
				else if (e.button == 0 && actionUnderMouse != Action.None && Raycast(corners, out mStartDrag))
				{
					mStartPos = t.position;
					mStartRot = t.localRotation.eulerAngles;
					mStartDir = mStartDrag - t.position;
					mStartScale = t.localScale;
					mDragPivot = pivotUnderMouse;
					mActionUnderMouse = actionUnderMouse;
					GUIUtility.hotControl = GUIUtility.keyboardControl = id;
					e.Use();
				}
			}
			break;

			case EventType.MouseDrag:
			{
				// Prevent selection once the drag operation begins
				bool dragStarted = (e.mousePosition - mStartMouse).magnitude > 3f;
				if (dragStarted) mAllowSelection = false;

				if (GUIUtility.hotControl == id)
				{
					e.Use();

					if (mAction != Action.None || mActionUnderMouse != Action.None)
					{
						Vector3 pos;

						if (Raycast(corners, out pos))
						{
							if (mAction == Action.None && mActionUnderMouse != Action.None)
							{
								// Wait until the mouse moves by more than a few pixels
								if (dragStarted)
								{
									if (mActionUnderMouse == Action.Move)
									{
										mStartPos = t.position;
										NGUIEditorTools.RegisterUndo("Move widget", t);
									}
									else if (mActionUnderMouse == Action.Rotate)
									{
										mStartRot = t.localRotation.eulerAngles;
										mStartDir = mStartDrag - t.position;
										NGUIEditorTools.RegisterUndo("Rotate widget", t);
									}
									else if (mActionUnderMouse == Action.Scale)
									{
										mStartPos = t.localPosition;
										mStartScale = t.localScale;
										mDragPivot = pivotUnderMouse;
										NGUIEditorTools.RegisterUndo("Scale widget", t);
									}
									mAction = actionUnderMouse;
								}
							}

							if (mAction != Action.None)
							{
								if (mAction == Action.Move)
								{
									t.position = mStartPos + (pos - mStartDrag);
									pos = t.localPosition;
									pos.x = Mathf.RoundToInt(pos.x);
									pos.y = Mathf.RoundToInt(pos.y);
									t.localPosition = pos;
								}
								else if (mAction == Action.Rotate)
								{
									Vector3 dir = pos - t.position;
									float angle = Vector3.Angle(mStartDir, dir);

									if (angle > 0f)
									{
										float dot = Vector3.Dot(Vector3.Cross(mStartDir, dir), t.forward);
										if (dot < 0f) angle = -angle;
										angle = mStartRot.z + angle;
										if (e.modifiers != EventModifiers.Shift) angle = Mathf.Round(angle / 15f) * 15f;
										else angle = Mathf.Round(angle);
										t.localRotation = Quaternion.Euler(mStartRot.x, mStartRot.y, angle);
									}
								}
								else if (mAction == Action.Scale)
								{
									// World-space delta since the drag started
									Vector3 delta = pos - mStartDrag;

									// Adjust the widget's position and scale based on the delta, restricted by the pivot
									AdjustPosAndScale(mWidget, mStartPos, mStartScale, delta, mDragPivot);
								}
							}
						}
					}
				}
			}
			break;

			case EventType.MouseUp:
			{
				if (GUIUtility.hotControl == id)
				{
					GUIUtility.hotControl = 0;
					GUIUtility.keyboardControl = 0;

					if (e.button < 2)
					{
						bool handled = false;

						if (e.button == 1)
						{
							// Right-click: Select the widget below
							SelectWidget(mWidget, e.mousePosition, false);
							handled = true;
						}
						else if (mAction == Action.None)
						{
							if (mAllowSelection)
							{
								// Left-click: Select the widget above
								SelectWidget(mWidget, e.mousePosition, true);
								handled = true;
							}
						}
						else
						{
							// Finished dragging something
							mAction = Action.None;
							mActionUnderMouse = Action.None;
							Vector3 pos = t.localPosition;
							Vector3 scale = t.localScale;

							if (mWidget.pixelPerfectAfterResize)
							{
								t.localPosition = pos;
								t.localScale = scale;

								mWidget.MakePixelPerfect();
							}
							else
							{
								pos.x = Mathf.Round(pos.x);
								pos.y = Mathf.Round(pos.y);
								scale.x = Mathf.Round(scale.x);
								scale.y = Mathf.Round(scale.y);

								t.localPosition = pos;
								t.localScale = scale;
							}
							handled = true;
						}

						if (handled)
						{
							mActionUnderMouse = Action.None;
							mAction = Action.None;
							e.Use();
						}
					}
				}
				else if (mAllowSelection)
				{
					BetterList<UIWidget> widgets = SceneViewRaycast(mWidget.panel, e.mousePosition);
					if (widgets.size > 0) Selection.activeGameObject = widgets[0].gameObject;
				}
				mAllowSelection = true;
			}
			break;

			case EventType.KeyDown:
			{
				if (e.keyCode == KeyCode.UpArrow)
				{
					Vector3 pos = t.localPosition;
					pos.y += 1f;
					t.localPosition = pos;
					e.Use();
				}
				else if (e.keyCode == KeyCode.DownArrow)
				{
					Vector3 pos = t.localPosition;
					pos.y -= 1f;
					t.localPosition = pos;
					e.Use();
				}
				else if (e.keyCode == KeyCode.LeftArrow)
				{
					Vector3 pos = t.localPosition;
					pos.x -= 1f;
					t.localPosition = pos;
					e.Use();
				}
				else if (e.keyCode == KeyCode.RightArrow)
				{
					Vector3 pos = t.localPosition;
					pos.x += 1f;
					t.localPosition = pos;
					e.Use();
				}
				else if (e.keyCode == KeyCode.Escape)
				{
					if (GUIUtility.hotControl == id)
					{
						if (mAction != Action.None)
						{
							if (mAction == Action.Move)
							{
								t.position = mStartPos;
							}
							else if (mAction == Action.Rotate)
							{
								t.localRotation = Quaternion.Euler(mStartRot);
							}
							else if (mAction == Action.Scale)
							{
								t.position = mStartPos;
								t.localScale = mStartScale;
							}
						}

						GUIUtility.hotControl = 0;
						GUIUtility.keyboardControl = 0;

						mActionUnderMouse = Action.None;
						mAction = Action.None;
						e.Use();
					}
					else Selection.activeGameObject = null;
				}
			}
			break;
		}
	}
    /// <summary>
    /// All widgets have depth, color and make pixel-perfect options
    /// </summary>
    protected void DrawCommonProperties()
    {
#if UNITY_3_4
        PrefabType type = EditorUtility.GetPrefabType(mWidget.gameObject);
#else
        PrefabType type = PrefabUtility.GetPrefabType(mWidget.gameObject);
#endif

        NGUIEditorTools.DrawSeparator();

        // Depth navigation
        if (type != PrefabType.Prefab)
        {
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Depth");

                int depth = mWidget.depth;
                if (GUILayout.Button("Back"))
                {
                    --depth;
                }
                depth = EditorGUILayout.IntField(depth, GUILayout.Width(40f));
                if (GUILayout.Button("Forward"))
                {
                    ++depth;
                }

                if (mWidget.depth != depth)
                {
                    NGUIEditorTools.RegisterUndo("Depth Change", mWidget);
                    mWidget.depth = depth;
                }
            }
            GUILayout.EndHorizontal();
        }

        Color color = EditorGUILayout.ColorField("Color Tint", mWidget.color);

        if (mWidget.color != color)
        {
            NGUIEditorTools.RegisterUndo("Color Change", mWidget);
            mWidget.color = color;
        }

        // Depth navigation
        if (type != PrefabType.Prefab)
        {
            GUILayout.BeginHorizontal();
            {
                EditorGUILayout.PrefixLabel("Correction");

                if (GUILayout.Button("Make Pixel-Perfect"))
                {
                    NGUIEditorTools.RegisterUndo("Make Pixel-Perfect", mWidget.transform);
                    mWidget.MakePixelPerfect();
                }
            }
            GUILayout.EndHorizontal();
        }

        UIWidget.Pivot pivot = (UIWidget.Pivot)EditorGUILayout.EnumPopup("Pivot", mWidget.pivot);

        if (mWidget.pivot != pivot)
        {
            NGUIEditorTools.RegisterUndo("Pivot Change", mWidget);
            mWidget.pivot = pivot;
        }

        if (mAllowPreview && mWidget.mainTexture != null)
        {
            GUILayout.BeginHorizontal();
            {
                UISettings.texturePreview = EditorGUILayout.Toggle("Preview", UISettings.texturePreview, GUILayout.Width(100f));

                /*if (UISettings.texturePreview)
                 *              {
                 *                      if (mUseShader != EditorGUILayout.Toggle("Use Shader", mUseShader))
                 *                      {
                 *                              mUseShader = !mUseShader;
                 *
                 *                              if (mUseShader)
                 *                              {
                 *                                      // TODO: Remove this when Unity fixes the bug with DrawPreviewTexture not being affected by BeginGroup
                 *                                      Debug.LogWarning("There is a bug in Unity that prevents the texture from getting clipped properly.\n" +
                 *                                              "Until it's fixed by Unity, your texture may spill onto the rest of the Unity's GUI while using this mode.");
                 *                              }
                 *                      }
                 *              }*/
            }
            GUILayout.EndHorizontal();

            // Draw the texture last
            if (UISettings.texturePreview)
            {
                OnDrawTexture();
            }
        }
    }
    /// <summary>
    /// All widgets have depth, color and make pixel-perfect options
    /// </summary>

    protected void DrawCommonProperties()
    {
        PrefabType type = PrefabUtility.GetPrefabType(mWidget.gameObject);

        if (NGUIEditorTools.DrawHeader("Widget"))
        {
            NGUIEditorTools.BeginContents();

            // Color tint
            GUILayout.BeginHorizontal();
            Color color = EditorGUILayout.ColorField("Color Tint", mWidget.color);
            if (GUILayout.Button("Copy", GUILayout.Width(50f)))
            {
                NGUISettings.color = color;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            NGUISettings.color = EditorGUILayout.ColorField("Clipboard", NGUISettings.color);
            if (GUILayout.Button("Paste", GUILayout.Width(50f)))
            {
                color = NGUISettings.color;
            }
            GUILayout.EndHorizontal();

            if (mWidget.color != color)
            {
                NGUIEditorTools.RegisterUndo("Color Change", mWidget);
                mWidget.color = color;
            }

            GUILayout.Space(6f);

#if UNITY_3_5
            // Pivot point -- old school drop-down style
            UIWidget.Pivot pivot = (UIWidget.Pivot)EditorGUILayout.EnumPopup("Pivot", mWidget.pivot);

            if (mWidget.pivot != pivot)
            {
                NGUIEditorTools.RegisterUndo("Pivot Change", mWidget);
                mWidget.pivot = pivot;
            }
#else
            // Pivot point -- the new, more visual style
            GUILayout.BeginHorizontal();
            GUILayout.Label("Pivot", GUILayout.Width(76f));
            Toggle("\u25C4", "ButtonLeft", UIWidget.Pivot.Left, true);
            Toggle("\u25AC", "ButtonMid", UIWidget.Pivot.Center, true);
            Toggle("\u25BA", "ButtonRight", UIWidget.Pivot.Right, true);
            Toggle("\u25B2", "ButtonLeft", UIWidget.Pivot.Top, false);
            Toggle("\u258C", "ButtonMid", UIWidget.Pivot.Center, false);
            Toggle("\u25BC", "ButtonRight", UIWidget.Pivot.Bottom, false);
            GUILayout.EndHorizontal();
#endif
            // Depth navigation
            if (type != PrefabType.Prefab)
            {
                GUILayout.Space(2f);
                GUILayout.BeginHorizontal();
                {
                    EditorGUILayout.PrefixLabel("Depth");

                    int depth = mWidget.depth;
                    if (GUILayout.Button("Back", GUILayout.Width(60f)))
                    {
                        --depth;
                    }
                    depth = EditorGUILayout.IntField(depth, GUILayout.MinWidth(20f));
                    if (GUILayout.Button("Forward", GUILayout.Width(68f)))
                    {
                        ++depth;
                    }

                    if (mWidget.depth != depth)
                    {
                        NGUIEditorTools.RegisterUndo("Depth Change", mWidget);
                        mWidget.depth = depth;
                    }
                }
                GUILayout.EndHorizontal();

                int matchingDepths = 0;

                for (int i = 0; i < UIWidget.list.size; ++i)
                {
                    UIWidget w = UIWidget.list[i];
                    if (w != null && w.panel != null && mWidget.panel != null &&
                        w.panel.depth == mWidget.panel.depth && w.depth == mWidget.depth)
                    {
                        ++matchingDepths;
                    }
                }

                if (matchingDepths > 1)
                {
                    EditorGUILayout.HelpBox(matchingDepths + " widgets are sharing the depth value of " + mWidget.depth, MessageType.Info);
                }
            }

            GUI.changed = false;
            GUILayout.BeginHorizontal();
            int width = EditorGUILayout.IntField("Dimensions", mWidget.width, GUILayout.Width(128f));
            NGUIEditorTools.SetLabelWidth(12f);
            int height = EditorGUILayout.IntField("x", mWidget.height, GUILayout.MinWidth(30f));
            NGUIEditorTools.SetLabelWidth(80f);

            if (GUI.changed)
            {
                NGUIEditorTools.RegisterUndo("Widget Change", mWidget);
                mWidget.width  = width;
                mWidget.height = height;
            }

            if (type != PrefabType.Prefab)
            {
                if (GUILayout.Button("Correct", GUILayout.Width(68f)))
                {
                    NGUIEditorTools.RegisterUndo("Widget Change", mWidget);
                    NGUIEditorTools.RegisterUndo("Make Pixel-Perfect", mWidget.transform);
                    mWidget.MakePixelPerfect();
                }
            }
            else
            {
                GUILayout.Space(70f);
            }
            GUILayout.EndHorizontal();
            NGUIEditorTools.EndContents();
        }
    }
Ejemplo n.º 11
0
    /// <summary>
    /// Draw the inspector widget.
    /// </summary>

    public override void OnInspectorGUI()
    {
        Transform trans = target as Transform;

        EditorGUIUtility.LookLikeControls(15f);

        serializedObject.Update();

        // For clarity purposes, if there is a widget, we want to disable rotation around X and Y, and disable scaling on the Z.
        bool isWidget = false;

        foreach (Object obj in serializedObject.targetObjects)
        {
            Transform t = obj as Transform;

            if (t != null)
            {
                if (t.GetComponent <UIWidget>() != null)
                {
                    isWidget = true;
                    break;
                }
            }
        }

        // Position
        EditorGUILayout.BeginHorizontal();
        {
            Axes axes = GetMultipleValuesAxes(mPosition);

            if (DrawButton("P", "Reset Position", axes != Axes.None || IsResetPositionValid(trans), 20f))
            {
                NGUIEditorTools.RegisterUndo("Reset Position", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;
                    if (t != null)
                    {
                        t.localPosition = Vector3.zero;
                    }
                }
            }

            GUI.changed = false;
            VectorWrapper final = DrawVector3(trans.localPosition, axes, Axes.All);

            if (GUI.changed)
            {
                NGUIEditorTools.RegisterUndo("Reset Position", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        Vector3 v = t.localPosition;
                        if ((final.axes & Axes.X) != 0)
                        {
                            v.x = final.value.x;
                        }
                        if ((final.axes & Axes.Y) != 0)
                        {
                            v.y = final.value.y;
                        }
                        if ((final.axes & Axes.Z) != 0)
                        {
                            v.z = final.value.z;
                        }
                        t.localPosition = v;
                    }
                }
            }
        }
        EditorGUILayout.EndHorizontal();

        // Rotation
        EditorGUILayout.BeginHorizontal();
        {
            Axes axes = GetMultipleValuesAxes(mRotation);

            if (DrawButton("R", "Reset Rotation", axes != Axes.None || IsResetRotationValid(trans), 20f))
            {
                NGUIEditorTools.RegisterUndo("Reset Rotation", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;
                    if (t != null)
                    {
                        t.localRotation = Quaternion.identity;
                    }
                }
            }

            GUI.changed = false;
            VectorWrapper final = DrawVector3(trans.localEulerAngles, axes, isWidget ? Axes.Z : Axes.All);

            if (GUI.changed)
            {
                NGUIEditorTools.RegisterUndo("Reset Rotation", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        Vector3 v = t.localEulerAngles;
                        if ((final.axes & Axes.X) != 0)
                        {
                            v.x = final.value.x;
                        }
                        if ((final.axes & Axes.Y) != 0)
                        {
                            v.y = final.value.y;
                        }
                        if ((final.axes & Axes.Z) != 0)
                        {
                            v.z = final.value.z;
                        }
                        t.localEulerAngles = v;
                    }
                }
            }
        }
        EditorGUILayout.EndHorizontal();

        // Scale
        EditorGUILayout.BeginHorizontal();
        {
            Axes axes = GetMultipleValuesAxes(mScale);

            if (DrawButton("S", "Reset Scale", (axes != Axes.None || IsResetScaleValid(trans)), 20f))
            {
                NGUIEditorTools.RegisterUndo("Reset Scale", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        UIWidget w = t.GetComponent <UIWidget>();
                        if (w != null)
                        {
                            w.MakePixelPerfect();
                        }
                        else
                        {
                            t.localScale = Vector3.one;
                        }
                    }
                }
            }

            GUI.changed = false;
            VectorWrapper final = DrawVector3(trans.localScale, axes, isWidget ? (Axes.X | Axes.Y) : Axes.All);

            if (GUI.changed)
            {
                NGUIEditorTools.RegisterUndo("Reset Scale", serializedObject.targetObjects);

                foreach (Object obj in serializedObject.targetObjects)
                {
                    Transform t = obj as Transform;

                    if (t != null)
                    {
                        Vector3 v = t.localScale;
                        if ((final.axes & Axes.X) != 0)
                        {
                            v.x = final.value.x;
                        }
                        if ((final.axes & Axes.Y) != 0)
                        {
                            v.y = final.value.y;
                        }
                        if ((final.axes & Axes.Z) != 0)
                        {
                            v.z = final.value.z;
                        }
                        t.localScale = v;
                    }
                }
            }
        }
        EditorGUILayout.EndHorizontal();
    }