Ejemplo n.º 1
0
 public void SetVisibleUI(UITypes uiType)
 {
     foreach (KeyValuePair <UITypes, IUIPanel> uiPanel in _uiPanels)
     {
         uiPanel.Value.SetVisibility(uiPanel.Key == uiType);
     }
 }
Ejemplo n.º 2
0
 //动态增加ui时需传入uipath,在uitype和uiname中均需要配置
 public UIOperateBase showUI <T>(UITypes type, string path = "") where T : UIOperateBase
 {
     if (!_UIList.ContainsKey(type))
     {
         if (!checkNameConfig(type))
         {
             return(null);
         }
         string name = UIName.Type2Name[type];
         if (path == "")
         {
             _UIList.Add(type, UIOperateBase.New <T>(name));
         }
         else
         {
             _UIList.Add(type, UIOperateBase.DynamicNew <T>(name, path));
         }
     }
     _UIList[type].Open();
     if (!checkIsHUDUI(type))
     {
         updateOpenCout(1);
     }
     EventManager.SendEvent(EventMacro.SHOW_UI, type);
     _layerController.updateLayer(type, UILayers.HIGHEST);
     return(_UIList[type]);
 }
Ejemplo n.º 3
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    public void SetIconFor(UITypes type, Item item, Slot slot)
    {
        ItemData createdGo = CreateSlotPlaceholder(item, slot);

        switch (type)
        {
        case UITypes.hotbarUI_hotslots:
            hotbarUI.hotSlots[hotbarUI.hotSlots.IndexOf(slot)].itemData = createdGo;
            break;

        case UITypes.inventoryUI_hotSlots:
            inventoryUI.hotSlots[inventoryUI.hotSlots.IndexOf(slot)].itemData = createdGo;
            break;

        case UITypes.inventoryUI_invSlots:
            inventoryUI.invSlots[inventoryUI.invSlots.IndexOf(slot)].itemData = createdGo;
            break;

        case UITypes.mechanismUI_hotSlots:
            mechanismUI.hotSlots[mechanismUI.hotSlots.IndexOf(slot)].itemData = createdGo;
            break;

        case UITypes.mechanismUI_invSlots:
            mechanismUI.invSlots[mechanismUI.invSlots.IndexOf(slot)].itemData = createdGo;
            break;

        default:
            Debug.Log("None set for " + type.ToString());
            break;
        }
    }
Ejemplo n.º 4
0
        /***
         * @params:
         *  iconsumperpage
         *  iconname
         *  materialdic
         *  iconrespath*
         *  iconprefabpath*
         * **/
        public void initComponents(params object[] paras)
        {
            //暂时用同一个size
            _iconSumPerPage = BackpackItemManager.Instance.GetSize(tabIndexToItemType[0]);
            string iconName = Convert.ToString(paras[0]);

            _uiType      = (UITypes)paras[1];
            _iconResPath = paras[2] == null ? _iconResPath : Convert.ToString(paras[2]);
            _materials   = new int[_iconSumPerPage];
            _iconbases   = new UIIcon[_iconSumPerPage];
            _buttons     = new GameObject[_iconSumPerPage];

            _bagBtnGrid = this.transform.Find("Grid");
            for (int i = 0; i < _iconSumPerPage; i++)
            {
                addItemIcon(i);
            }
            if (paras[3] != null)
            {
                _selectSprite = GameObject.Find(Convert.ToString(paras[3]));
                _selectSprite.SetActive(false);
            }
            GridLayoutGroup glg    = _bagBtnGrid.GetComponent <GridLayoutGroup>();
            float           height = (glg.cellSize.y + glg.spacing.y) * (_iconSumPerPage / 6);
            RectTransform   rtf    = _bagBtnGrid.GetComponent <RectTransform>();

            rtf.sizeDelta = new Vector2(rtf.sizeDelta.x, height);
            EventManager.RegisterEvent(UIEventMacro.CLICK_TAB, onClickTab);
            UIEventManager.RegisterEvent(UIEventManager.ET_UI_CLICK, _uiType.ToString(), onSelect);
            showIcon(0);
        }
Ejemplo n.º 5
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 public UIOperateBase getUI(UITypes type)
 {
     if (!_UIList.ContainsKey(type))
     {
         throw new Exception("非法的UI类型!");
     }
     return(_UIList[type]);
 }
Ejemplo n.º 6
0
        public void initComponents(params object[] paras)
        {
            _uiType = (UITypes)paras[0];
            GameObject icons = GameObject.Find("BagIcons");

            _iconComponent = icons.AddComponent <IconsComponent>();
            _iconComponent.initComponents("BagButton", _uiType, _resPath, "Bagselect");
        }
Ejemplo n.º 7
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 /// <summary>
 /// Overwrites previous implementations for this type.
 /// </summary>
 public void Overwrite()
 {
     // overwrite type
     UITypes.Register(WithGetter.GenerateType.ForType.Type,
                      WithGetter.GenerateType.ControlGenerator,
                      WithGetter.ControlGetter,
                      ControlSetter,
                      true);
 }
Ejemplo n.º 8
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 public virtual void Init(string id, params object[] paras)
 {
     mTrans  = transform;
     mGo     = gameObject;
     this.id = id;
     UItype  = (UITypes)paras[0];
     Register();
     InitElements();
 }
Ejemplo n.º 9
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 private bool checkNameConfig(UITypes type)
 {
     if (!UIName.Type2Name.ContainsKey(type))
     {
         Debug.LogError("没有当前UI的配置!请在UIName中配置UI!");
         return(false);
     }
     return(true);
 }
Ejemplo n.º 10
0
        void ProcessColor(string doc, UITypes type)
        {
            var dict = ProcessMakeDict(doc);
            var val  = dict.GetKeyValue("key");

            switch (type)
            {
            case UITypes.Label:
                if (!string.IsNullOrEmpty(val))
                {
                    if (val == "textColor")
                    {
                        var colType = dict.GetKeyValue("cocoaTouchSystemColor");
                        if (!string.IsNullOrEmpty(colType))
                        {
                            ProcessSystemColor(colType);
                        }
                    }
                }
                break;

            case UITypes.Button:
                if (val == "titleColor")
                {
                    var col = dict.GetKeyValue("red", "0");
                    if (!string.IsNullOrEmpty(col))
                    {
                        ui.ColorR = ((int)(Convert.ToDouble(col) * 255)).ToString();
                    }
                    col = dict.GetKeyValue("green", "0");
                    if (!string.IsNullOrEmpty(col))
                    {
                        ui.ColorG = ((int)(Convert.ToDouble(col) * 255)).ToString();
                    }
                    col = dict.GetKeyValue("blue", "0");
                    if (!string.IsNullOrEmpty(col))
                    {
                        ui.ColorB = ((int)(Convert.ToDouble(col) * 255)).ToString();
                    }
                    col = dict.GetKeyValue("alpha", "1");
                    if (!string.IsNullOrEmpty(col))
                    {
                        ui.ColorA = col;
                    }
                    col = dict.GetKeyValue("white", "0");
                    if (!string.IsNullOrEmpty(col))
                    {
                        ui.ColorW = col;
                        ui.ColorB = ui.ColorG = ui.ColorR = "255";
                    }
                }
                break;
            }
        }
Ejemplo n.º 11
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    private void EnterMenu(UITypes t)
    {
        CurrentUI = t;
        im.SetMode(InteractMode.gMode.GM_MENU);

        if (t == UITypes.InventoryGUI)
        {
            SelectedSlot = -1;
            im.EndUseWith();
        }
    }
Ejemplo n.º 12
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        public void registerUI <T>(UITypes type) where T : UIOperateBase
        {
            if (!checkNameConfig(type))
            {
                return;
            }

            string name = UIName.Type2Name[type];

            _UIList.Add(type, UIOperateBase.New <T>(name));
            _layerController.register(_UIList[type]);
        }
Ejemplo n.º 13
0
 public void closeUI(UITypes type)
 {
     if (!_UIList.ContainsKey(type))
     {
         return;
     }
     _UIList[type].Close();
     if (!checkIsHUDUI(type))
     {
         updateOpenCout(-1);
     }
     _layerController.updateLayer(type, UILayers.LOWEST);
     EventManager.SendEvent(EventMacro.CLOSE_UI, type);
 }
Ejemplo n.º 14
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 /// <summary>
 /// Скрыть все интерфейсы типа
 /// </summary>
 /// <param name="uiType"></param>
 public void Close(UITypes uiType, bool use_animate = true)
 {
     foreach (var item in screenList)
     {
         if (item == null)
         {
             continue;
         }
         if (item.UIType == uiType)
         {
             item.Close(use_animate);
         }
     }
 }
Ejemplo n.º 15
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 /// <summary>
 /// Отобразить все интерфейсы типа
 /// </summary>
 /// <param name="uiType"></param>
 public void Open(UITypes uiType, Action OnClose = null, bool use_animate = true)
 {
     foreach (var item in screenList)
     {
         if (item == null)
         {
             continue;
         }
         if (item.UIType == uiType)
         {
             item.Open(OnClose, use_animate);
         }
     }
 }
Ejemplo n.º 16
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 public void updateLayer(UITypes type, int layers)
 {
     if (!_UILayerList.ContainsKey(type))
     {
         _UILayerList.Add(type, layers);
     }
     else
     {
         _UILayerList[type] = layers;
     }
     if (_UIList.ContainsKey(type))
     {
         _UIList[type].updateLayer(layers);
     }
 }
Ejemplo n.º 17
0
 /// <summary>
 /// Получить один интерфейсы типа (если их несколько, то первый попавшийся)
 /// </summary>
 /// <param name="uiType"></param>
 public UIScreen GetUIOnce(UITypes uiType)
 {
     foreach (var item in screenList)
     {
         if (item == null)
         {
             continue;
         }
         if (item.UIType == uiType)
         {
             return(item);
         }
     }
     return(null);
 }
Ejemplo n.º 18
0
        public void initComponents(params object[] paras)
        {
            int    padNum  = Convert.ToInt32(paras[0]);
            string padName = Convert.ToString(paras[1]);

            _type = (UITypes)paras[2];
            int index;

            _padList = new GameObject[padNum];
            for (int i = 0; i < padNum; i++)
            {
                index       = i + 1;
                _padList[i] = GameObject.Find(padName + index);
                addPadScript(_padList[i], index);
            }
        }
Ejemplo n.º 19
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        /// <summary>
        /// Получить все интерфейсы типа
        /// </summary>
        /// <param name="uiType"></param>
        public List <UIScreen> GetUI(UITypes uiType)
        {
            List <UIScreen> lst = new List <UIScreen>();

            foreach (var item in screenList)
            {
                if (item == null)
                {
                    continue;
                }
                if (item.UIType == uiType)
                {
                    lst.Add(item);
                }
            }
            return(lst);
        }
Ejemplo n.º 20
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        public void initComponents(params object[] paras)
        {
            int    tabNum  = Convert.ToInt32(paras[0]);
            string tabName = Convert.ToString(paras[1]);

            _selectMcName = Convert.ToString(paras[2]);
            _type         = (UITypes)paras[3];
            int index;

            _tabList = new GameObject[tabNum];
            for (int i = 0; i < tabNum; i++)
            {
                index       = i + 1;
                _tabList[i] = GameObject.Find(tabName + index);
                addTabScript(_tabList[i], index);
            }
            resetTab();
        }
Ejemplo n.º 21
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    public void SetSlotFor(UISlotType slotType, UITypes type, int slotNumber)
    {
        switch (slotType)
        {
        case UISlotType.hotbar:
            switch (type)
            {
            case UITypes.hotbarUI_hotslots:
                hotbarUI.hotSlots.Add(CreateSlot(hotbarUI, slotType, hotbarUI.hotbarGo.transform, slotNumber));
                break;

            case UITypes.inventoryUI_hotSlots:
                inventoryUI.hotSlots.Add(CreateSlot(inventoryUI, slotType, inventoryUI.hotbarGo.transform, slotNumber));
                break;

            case UITypes.mechanismUI_hotSlots:
                mechanismUI.hotSlots.Add(CreateSlot(mechanismUI, slotType, mechanismUI.hotbarGo.transform, slotNumber));
                break;

            default:
                Debug.Log("None set for " + type.ToString());
                break;
            }
            break;

        case UISlotType.inventory:
            switch (type)
            {
            case UITypes.inventoryUI_invSlots:
                inventoryUI.invSlots.Add(CreateSlot(inventoryUI, slotType, inventoryUI.inventoryGo.transform, slotNumber));
                break;

            case UITypes.mechanismUI_invSlots:
                mechanismUI.invSlots.Add(CreateSlot(mechanismUI, slotType, mechanismUI.inventoryGo.transform, slotNumber));
                break;

            default:
                Debug.Log("None set for " + type.ToString());
                break;
            }
            break;
        }
    }
Ejemplo n.º 22
0
        public void initComponents(params object[] paras)
        {
            _uiType        = (UITypes)paras[0];
            _iconContainer = GameObject.Find("BagSelectContainer");
            UIEventManager.RegisterEvent(UIEventManager.ET_UI_CLICK, _uiType.ToString(), onSelect);
            _prefab = _prefab == null?Resources.Load(_iconPrefabPath) as GameObject : _prefab;

            GameObject    icon          = GameObject.Instantiate(_prefab) as GameObject;
            RectTransform rectTrans     = icon.GetComponent <RectTransform>();
            Vector3       localPosition = rectTrans.anchoredPosition3D;

            rectTrans.SetParent(_iconContainer.transform);
            rectTrans.anchoredPosition3D = localPosition;
            rectTrans.localScale         = Vector3.one;

            icon.AddComponent <UIIcon>();
            _iconBase = icon.GetComponent <UIIcon>();
            _iconBase.Init("0", _uiType, _iconResPath);
            _iconBase.setEnable(false);
        }
Ejemplo n.º 23
0
        public void initComponents(params object[] paras)
        {
            string containerName = Convert.ToString(paras[0]);

            _uiType = (UITypes)paras[1];
            //_iconResPath = paras[2] == null ? _iconResPath : Convert.ToString(paras[2]);
            //_iconPrefabPath = paras[3] == null ? _iconPrefabPath : Convert.ToString(paras[3]);
            _iconContainer = GameObject.Find(containerName);

            _prefab = _prefab == null?Resources.Load(_iconPrefabPath) as GameObject : _prefab;

            GameObject    icon          = GameObject.Instantiate(_prefab) as GameObject;
            RectTransform rectTrans     = icon.GetComponent <RectTransform>();
            Vector3       localPosition = rectTrans.anchoredPosition3D;

            rectTrans.SetParent(_iconContainer.transform);
            icon.transform.parent        = _iconContainer.transform;
            rectTrans.localScale         = Vector3.one;
            rectTrans.anchoredPosition3D = localPosition;
            icon.AddComponent <UIIcon>();
            _iconBase = icon.GetComponent <UIIcon>();
            _iconBase.Init("0", _uiType, _iconResPath);
        }
Ejemplo n.º 24
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 public ModelOperate(string operate, string text, string groupText, int order, int imageIndex, UITypes uiType = UITypes.LargerButton)
 {
     this.Operate    = operate;
     this.Text       = text;
     this.GroupText  = groupText;
     this.Order      = order;
     this.ImageIndex = imageIndex;
     this.UIType     = uiType;
 }
Ejemplo n.º 25
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 public void initComponents(params object[] paras)
 {
     _type       = (UITypes)paras[0];
     _itemList   = new List <SelectItem>();
     _selectView = new List <GameObject>();
 }
Ejemplo n.º 26
0
    void OnGUI()
    {
        GUI.depth = 2;
        if (CurrentUI == UITypes.MainGUI)
        {
            if(im.GetMode() == InteractMode.gMode.GM_WORLD) // Hide the GUI when not in world mode
            {
                Box.x = 25;
                Box.y = Screen.height - BoxWidth*1.5f;
                if (GUI.Button(Box, Inventoryicon))
                {
                    EnterMenu(UITypes.InventoryGUI);
                }
                Box.y = 10;
                if (GUI.Button(Box, "Menu"))
                {
                    //Put code here to switch back to the menu view
                    EnterMenu(UITypes.MenuGUI);
                }
                //If any other GUI options need to go on the main game overlay they go here
            }
        }
        else if (CurrentUI == UITypes.InventoryGUI)
        {
            GUI.skin.label.fontSize = 14;
            GUI.skin.label.alignment = TextAnchor.MiddleCenter;
            GUI.skin.box.fontSize = 28;
            GUI.Box(InventoryBackground, "Inventory");
            Icon45.x = (Screen.width / 10) + 5;
            Icon45.y = (Screen.height / 10) + 5;
            if (GUI.Button(Icon45, "Exit"))
            {
                if(SelectedSlot != -1)
                    im.SetUseWith(inv.GetObjectInSlot(SelectedSlot));
                ExitToMain();
            }
            int j = 0;
            for (int i = 0; i < Inventory.INVENTORY_SIZE; i++)
            {
                if (i % 5 == 0)
                {
                    j++;
                }
                LabelInventoryScalable.x = (Screen.width / 14) * ((i % 5) + 1) * 2;
                LabelInventoryScalable.y = (Screen.height / 14) * 3 * j -30;
                if (inv.GetObjectInSlot(i) == -1)
                {
                    GUI.Label(LabelInventoryScalable, "Empty");
                }
                else
                {
                    GUI.Label(LabelInventoryScalable, db.GetObject(inv.GetObjectInSlot(i)).name);
                }
                IconInventoryScalable.x = (Screen.width / 14) * ((i % 5) + 1) * 2;
                IconInventoryScalable.y = (Screen.height / 14) * 3 * j;

                if(i == SelectedSlot)
                    GUI.backgroundColor = Color.yellow;
                else
                    GUI.backgroundColor = Color.white;
                if(GUI.Button(IconInventoryScalable, ""))
                {
                    if(inv.GetObjectInSlot(i) != -1)
                    {
                        if(SelectedSlot != -1)
                            AttemptCombine(i);
                        else
                            SelectedSlot = i;
                    }
                }

                GUI.backgroundColor = Color.white; // reset after so it wont effect anything else

                // since you modify the Rect's x/y after that first loop, well you can sort this out
                    // JUST MAKE SURE SLOT ISNT EMPTY ELSE NULL TEXTURE
                if(inv.GetObjectInSlot(i) != -1)
                    GUI.DrawTexture(IconInventoryScalable, ((Collectable)db.GetObject(inv.GetObjectInSlot(i))).icon);
            }
        }
        else if (CurrentUI == UITypes.MenuGUI)
        {
            Application.LoadLevel("Menu");
           /* MenuButton.x = Screen.width / 2 -100;
            MenuButton.y = (Screen.height / 10) * 5;
            if (GUI.Button(MenuButton, "Play Game"))
            {
                //Put code here to switch to the game view
                ExitToMain();
            }
            MenuButton.y = (Screen.height / 10) * 6;
            if (GUI.Button(MenuButton, "Options"))
            {
                //Put code here to switch to the menu options view
                EnterMenu(UITypes.MenuOptionGUI);
            }
            //Any additional menu options can be added in here*/
        }
        else if (CurrentUI == UITypes.MenuOptionGUI)
        {
            //Test menu options slider
            MenuButton.x = Screen.width / 10;
            MenuButton.y = Screen.height / 10;
            GUI.Box(MenuButton, "Master Volume");

            //Removed for now, when menu choices are finalised proper size and position of sliders will be determined.
            //vSliderValue = GUI.HorizontalSlider(new Rect(Screen.width / 14 * 3, Screen.height / 10+10, 100, 50), vSliderValue, 10.0f, 0.0f);
            //Fill out the rest of this when we know what options we want to give the players
        }
        else if (CurrentUI == UITypes.BookGUI)
        {
            GUI.Box(BookBackground, BookTexture, Book);
            if (GUI.Button(new Rect(Screen.width / 2 - (Screen.width / 15 /2), Screen.height - Screen.height / 10, Screen.width / 15, Screen.height / 20), "Close"))
            {
                CurrentUI = UITypes.MainGUI;
            }
        }
    }
Ejemplo n.º 27
0
 public void ChangeUI(UITypes newUI)
 {
     CurrentUI = newUI;
 }
Ejemplo n.º 28
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 public override void Init(string id, params object[] paras)
 {
     _resPath = Convert.ToString(paras[1]);
     _uiType  = (UITypes)paras[0];
     base.Init(id, paras);
 }
Ejemplo n.º 29
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 public WithSetter WithSetter(Action <ControlSetter> controlSetter)
 {
     // register type
     UITypes.Register(GenerateType.ForType.Type, GenerateType.ControlGenerator, ControlGetter, controlSetter, false);
     return(new WithSetter(this, controlSetter));
 }
Ejemplo n.º 30
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 /// <summary>
 /// インスタンスを取得する
 /// </summary>
 /// <param name="type">取得するUIオブジェクトのタイプ</param>
 /// <param name="mode">表示モード</param>
 /// <param name="name">名前</param>
 /// <exception cref="InvalidEnumArgumentException"><paramref name="type"/>が無効な値</exception>
 /// <returns><see cref="UIInfoBase"/>から派生したインスタンス</returns>
 public static UIInfoBase GetInstance(UITypes type, int mode, string name) => type switch
 {
    void OnGUI()
    {
        GUI.depth = 2;
        if (CurrentUI == UITypes.MainGUI)
        {
            Icon50.x = 25;
            Icon50.y = Screen.height - 75;
            if (GUI.Button(Icon50, Inventoryicon))
            {
                CurrentUI = UITypes.InventoryGUI;
            }
            Icon50.y = 10;
            if (GUI.Button(Icon50, "Menu"))
            {
                //Put code here to switch back to the menu view
                Application.LoadLevel("menu");
                //CurrentUI = UITypes.MenuGUI;
            }
            //If any other GUI options need to go on the main game overlay they go here
        }
        else if (CurrentUI == UITypes.InventoryGUI)
        {

            GUI.Box(InventoryBackground, "Inventory");
            Icon45.x = (Screen.width / 10) + 5;
            Icon45.y = (Screen.height / 10) + 5;
            if (GUI.Button(Icon45, "Exit"))
            {
                CurrentUI = UITypes.MainGUI;
            }
            int j = 0;
            for (int i = 0; i < Inventory.INVENTORY_SIZE; i++)
            {
                if (i % 5 == 0)
                {
                    j++;
                }
                LabelInventoryScalable.x = (Screen.width / 14) * ((i % 5) + 1) * 2;
                LabelInventoryScalable.y = (Screen.height / 14) * 3 * j -30;
                //GUI.skin.label.alignment = TextAnchor.UpperCenter;
                if (inv.GetObjectInSlot(i) == -1)
                {
                    GUI.Label(LabelInventoryScalable, "Empty");
                }
                else
                {
                    GUI.Label(LabelInventoryScalable, db.GetObject(inv.GetObjectInSlot(i)).name);
                }
                IconInventoryScalable.x = (Screen.width / 14) * ((i % 5) + 1) * 2;
                IconInventoryScalable.y = (Screen.height / 14) * 3 * j;
                GUI.Box(IconInventoryScalable, ""); //change later to fetch appropriate inventory icon

                // since you modify the Rect's x/y after that first loop, well you can sort this out
                    // JUST MAKE SURE SLOT ISNT EMPTY ELSE NULL TEXTURE
                if(inv.GetObjectInSlot(i) != -1)
                    GUI.DrawTexture(IconInventoryScalable, ((Collectable)db.GetObject(inv.GetObjectInSlot(i))).icon);
            }
        }
        else if (CurrentUI == UITypes.MenuGUI)
        {
            MenuButton.x = Screen.width / 2 -100;
            MenuButton.y = (Screen.height / 10) * 5;
            if (GUI.Button(MenuButton, "Play Game"))
            {
                //Put code here to switch to the game view
                CurrentUI = UITypes.MainGUI;
            }
            MenuButton.y = (Screen.height / 10) * 6;
            if (GUI.Button(MenuButton, "Options"))
            {
                //Put code here to switch to the menu options view

                //CurrentUI = UITypes.MenuOptionGUI;
            }
            //Any additional menu options can be added in here
        }
        else if (CurrentUI == UITypes.MenuOptionGUI)
        {
            //Test menu options slider
            MenuButton.x = Screen.width / 10;
            MenuButton.y = Screen.height / 10;
            GUI.Box(MenuButton, "Master Volume");

            //Removed for now, when menu choices are finalised proper size and position of sliders will be determined.
            //vSliderValue = GUI.HorizontalSlider(new Rect(Screen.width / 14 * 3, Screen.height / 10+10, 100, 50), vSliderValue, 10.0f, 0.0f);
            //Fill out the rest of this when we know what options we want to give the players
        }
    }
Ejemplo n.º 32
0
 private static UIType GetEditableType(Type t)
 {
     return(UITypes.Get(t));
 }
Ejemplo n.º 33
0
        void ProcessColor(string doc, UITypes type)
        {
            var dict = ProcessMakeDict(doc);
            var val = dict.GetKeyValue("key");

            switch (type)
            {
                case UITypes.Label:
                    if (!string.IsNullOrEmpty(val))
                    {
                        if (val == "textColor")
                        {
                            var colType = dict.GetKeyValue("cocoaTouchSystemColor");
                            if (!string.IsNullOrEmpty(colType))
                            {
                                ProcessSystemColor(colType);
                            }
                        }
                    }
                    break;
                case UITypes.Button:
                    if (val == "titleColor")
                    {
                        var col = dict.GetKeyValue("red", "0");
                        if (!string.IsNullOrEmpty(col))
                            ui.ColorR = ((int)(Convert.ToDouble(col) * 255)).ToString();
                        col = dict.GetKeyValue("green", "0");
                        if (!string.IsNullOrEmpty(col))
                            ui.ColorG = ((int)(Convert.ToDouble(col) * 255)).ToString();
                        col = dict.GetKeyValue("blue", "0");
                        if (!string.IsNullOrEmpty(col))
                            ui.ColorB = ((int)(Convert.ToDouble(col) * 255)).ToString();
                        col = dict.GetKeyValue("alpha", "1");
                        if (!string.IsNullOrEmpty(col))
                            ui.ColorA = col;
                        col = dict.GetKeyValue("white", "0");
                        if (!string.IsNullOrEmpty(col))
                        {
                            ui.ColorW = col;
                            ui.ColorB = ui.ColorG = ui.ColorR = "255";
                        }
                    }
                    break;
            }
        }
Ejemplo n.º 34
0
 private void ExitToMain()
 {
     CurrentUI = UITypes.MainGUI;
     im.SetMode(InteractMode.gMode.GM_WORLD);
 }
Ejemplo n.º 35
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 public ModelOperate(OperateTypes operate, string text, string groupText, int order, int imageIndex, UITypes uiType = UITypes.LargerButton)
     : this(operate.ToString(), text, groupText, order, imageIndex, uiType)
 {
 }
Ejemplo n.º 36
0
 private bool checkIsHUDUI(UITypes type)
 {
     return(type == UITypes.TASK);
 }