Ejemplo n.º 1
0
    static int AddPartEvent(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 5);
            LuaBehaviour           obj  = (LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaBehaviour));
            UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
            LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 3);
            System.Collections.Generic.Dictionary <string, LuaInterface.LuaFunction> arg2 = (System.Collections.Generic.Dictionary <string, LuaInterface.LuaFunction>)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.Dictionary <string, LuaInterface.LuaFunction>));
            UITriggerListener.VoideDelegate arg3 = null;
            LuaTypes funcType5 = LuaDLL.lua_type(L, 5);

            if (funcType5 != LuaTypes.LUA_TFUNCTION)
            {
                arg3 = (UITriggerListener.VoideDelegate)ToLua.CheckObject(L, 5, typeof(UITriggerListener.VoideDelegate));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 5);
                arg3 = DelegateFactory.CreateDelegate(typeof(UITriggerListener.VoideDelegate), func) as UITriggerListener.VoideDelegate;
            }

            obj.AddPartEvent(arg0, arg1, arg2, ref arg3);
            ToLua.Push(L, arg3);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 事件处理
    /// </summary>
    /// <param name="go"></param>
    /// <param name="luafunc"></param>
    /// <param name="mCallbacks"></param>
    /// <param name="delEvent"></param>
    public void AddPartEvent(GameObject go, LuaFunction luafunc, Dictionary <string, LuaFunction> mCallbacks, ref UITriggerListener.VoideDelegate delEvent)
    {
        if (!mCallbacks.ContainsKey(go.name))
        {
            mCallbacks.Add(go.name, luafunc);
            //UITriggerListener listener = go.GetComponent<UITriggerListener>();
            //if (listener == null)
            //    listener = go.AddComponent<UITriggerListener>();
            //Debug.Log("event:" + delEvent);
            delEvent = delegate(PointerEventData eventData)
            {
                //object[] eventDataObj = new[] {eventData};
                luafunc.BeginPCall();
                luafunc.Push(go);
                luafunc.PushArgs(new object[] { eventData });

                //luafunc.Push(eventData);
                luafunc.PCall();
                luafunc.EndPCall();
            };
        }
    }