void PushPriceToaster(int price)
    {
        GameObject newToaster = Instantiate(priceToaster) as GameObject;

        newToaster.transform.position = transform.position;

        UIToaster uiToaster = newToaster.GetComponent <UIToaster>();

        uiToaster.SetupToaster(
            price.ToString("C0", CultureInfo.CurrentCulture),
            Color.green,
            1.0f,
            0.8f,
            EasingFunction.Ease.OutExpo,
            4.0f);
    }
    private void PushStockToaster(int amount)
    {
        GameObject newToaster = Instantiate(stockToaster) as GameObject;

        newToaster.transform.position = transform.position;

        Color fontColour = amount > 0 ? Color.green : Color.red;

        UIToaster uiToaster = newToaster.GetComponent <UIToaster>();

        uiToaster.SetupToaster(amount.ToString(),
                               fontColour,
                               1.0f,
                               0.8f,
                               EasingFunction.Ease.OutExpo,
                               4.0f);
    }