void PushPriceToaster(int price) { GameObject newToaster = Instantiate(priceToaster) as GameObject; newToaster.transform.position = transform.position; UIToaster uiToaster = newToaster.GetComponent <UIToaster>(); uiToaster.SetupToaster( price.ToString("C0", CultureInfo.CurrentCulture), Color.green, 1.0f, 0.8f, EasingFunction.Ease.OutExpo, 4.0f); }
private void PushStockToaster(int amount) { GameObject newToaster = Instantiate(stockToaster) as GameObject; newToaster.transform.position = transform.position; Color fontColour = amount > 0 ? Color.green : Color.red; UIToaster uiToaster = newToaster.GetComponent <UIToaster>(); uiToaster.SetupToaster(amount.ToString(), fontColour, 1.0f, 0.8f, EasingFunction.Ease.OutExpo, 4.0f); }