Ejemplo n.º 1
0
        void Update()
        {
            // image flashes
            // Start Flash Loop
            if (Input.GetKeyDown(KeyCode.Q))
            {
                _flashImage.StartFlashLoop();
            }
            // Stop Flash Loop
            if (Input.GetKeyDown(KeyCode.W))
            {
                _flashImage.StopFlashLoop();
            }
            // Start Flash Loop with custom parameters
            if (Input.GetKeyDown(KeyCode.E))
            {
                _flashImage.StartFlashLoop(1, 0, .5f);
            }

            // Timers
            // Countdown Text
            if (Input.GetKeyDown(KeyCode.A))
            {
                if (_countRoutine != null)
                {
                    StopCoroutine(_countRoutine);
                }
                _countRoutine = StartCoroutine(UITimer.CountDownTime(_countText, .1f, 5));
            }
            // Count Elapsed Text
            if (Input.GetKeyDown(KeyCode.S))
            {
                if (_countRoutine != null)
                {
                    StopCoroutine(_countRoutine);
                }
                _countRoutine = StartCoroutine(UITimer.CountElapsedTime(_countText, .1f, 5));
            }
            // Countdown Bar
            if (Input.GetKeyDown(KeyCode.D))
            {
                if (_sliderRoutine != null)
                {
                    StopCoroutine(_sliderRoutine);
                }
                _sliderRoutine = StartCoroutine(UITimer.CountDownSlider(_timeSlider, 3));
            }
            // Duration Bar
            if (Input.GetKeyDown(KeyCode.F))
            {
                if (_sliderRoutine != null)
                {
                    StopCoroutine(_sliderRoutine);
                }
                _sliderRoutine = StartCoroutine(UITimer.CountUpSlider(_timeSlider, 3));
            }

            // panels
            if (Input.GetKeyDown(KeyCode.Z))
            {
                _popupPanel.SetActive(true);
            }
            if (Input.GetKeyDown(KeyCode.X))
            {
                _popupPanel.SetActive(false);
            }
        }