Ejemplo n.º 1
0
    /// <summary>
    /// 删除第几个item的数据,一次删除一个
    /// </summary>
    /// <param name="itemDataIndex"></param>
    public void DeleteItemByIdx(int itemDataIndex)
    {
        if (_ProcessDeleteItem != null && m_Table)
        {
            //get first dataindex
            int firstDataIndex          = int.MaxValue; //itempool中第一个(可见)
            int itemMax                 = 0;            ///itempool中最后一个可见的
            InfiniteItemBehavior[] behs = m_Table.GetComponentsInChildren <InfiniteItemBehavior>();
            foreach (InfiniteItemBehavior bb in behs)
            {
                if (bb.itemDataIndex < firstDataIndex)
                {
                    firstDataIndex = bb.itemDataIndex;
                }
                if (bb.itemDataIndex > itemMax)
                {
                    itemMax = bb.itemDataIndex;
                }
            }

            //删除itemdataindex后,数据会上移动一位,这样最后一个和可见的item要设为不可见
            Transform ItemMaxObj = itemsPool[(int)(dataTracker[itemMax])];
            if (ItemMaxObj)
            {
                ItemMaxObj.gameObject.SetActive(false);//后面的item
            }
            _ProcessDeleteItem(itemDataIndex);
            RefreshVisualItem(firstDataIndex, m_nTotalDataCount - 1);
        }
    }
Ejemplo n.º 2
0
    public void MoveDataInit()
    {
        Transform[] Objs = BetTable.GetComponentsInChildren <Transform>();
        int         Len  = Objs.Length;

        for (int i = 0; i < Len; i++)
        {
            if (Objs[i].name != "BankerTable" && Objs[i].name != "PlayerTable" && Objs[i].name != "DrawTable" && Objs[i].name != "BankerPairTable" && Objs[i].name != "PlayerPairTable")
            {
                Destroy(Objs[i].gameObject);
            }
        }
        if (BetTable_Control.TableAllBetMoneySeat[0] != 0 || BetTable_Control.TableAllBetMoneySeat[1] != 0 || BetTable_Control.TableAllBetMoneySeat[2] != 0 || BetTable_Control.TableAllBetMoneySeat[3] != 0 || BetTable_Control.TableAllBetMoneySeat[4] != 0)
        {
            GameSound.CashBack_Bool = true;
        }
        MainGame_Control.StopModeState       = ENUM_STOPMODE_STATE.EndShow;
        MyBetCashTip_Control.TipCashInitBool = true;
        EndWindow_Control.EndWindowOpenBool  = true;
        MoveBool = false;
        CoinTweenPosition.enabled                   = false;
        Money_Control.CoinInitBool                  = true;
        History_Control.HistorySaveOkBool           = true;
        FourCardHistory_Control.FCHistorySaveOkBool = true;
        CoinTweenPosition.ResetToBeginning();
    }
Ejemplo n.º 3
0
    public void ClearPlayerListUI()
    {
        if (playerList == null)
        {
            playerList = GameObject.Find("PlayerList").GetComponent <UITable>();
        }
        var players = playerList.GetComponentsInChildren <UILabel>();

        foreach (var player in players)
        {
            Destroy(player.transform.parent.gameObject);
        }
    }
Ejemplo n.º 4
0
    public void FCMoveDataInit()
    {
        Transform[] Objs = FCBetTable.GetComponentsInChildren <Transform>();
        int         Len  = Objs.Length;

        for (int i = 0; i < Len; i++)
        {
            if (Objs[i].name != "FCBankerTable" && Objs[i].name != "FCPlayerTable")
            {
                Destroy(Objs[i].gameObject);
            }
        }
        MainGame_Control.StopModeState = ENUM_STOPMODE_STATE.FourCardEnd;
        FCMoveBool = false;
        FourCard_Control.FourCardBetShow = true;
        FCCoinTweenPosition.ResetToBeginning();
    }