Ejemplo n.º 1
0
        protected override void OnStart()
        {
            if (this.Interpolator == FlipBoardEffectInterpolator.Custom && this.CustomInterpolator != null)
            {
                this.interpolatorCallback = this.CustomInterpolator;
            }
            else
            {
                this.interpolatorCallback = new AnimationInterpolator(AnimationUtility.FlipBounceInterpolator);
            }
            int num;
            int num2;
            int num3;
            int num4;

            if (UISystem.Scaled)
            {
                num  = (int)(base.Widget.Width * UISystem.Scale);
                num2 = (int)(base.Widget.Height * UISystem.Scale);
                num3 = (int)(this.NextWidget.Width * UISystem.Scale);
                num4 = (int)(this.NextWidget.Height * UISystem.Scale);
            }
            else
            {
                num  = (int)base.Widget.Width;
                num2 = (int)base.Widget.Height;
                num3 = (int)this.NextWidget.Width;
                num4 = (int)this.NextWidget.Height;
            }
            if (!UISystem.CheckTextureSizeCapacity(num, num2) || !UISystem.CheckTextureSizeCapacity(num3, num4))
            {
                throw new ArgumentOutOfRangeException();
            }
            Texture2D texture2D = new Texture2D(num, num2, false, (PixelFormat)1, (PixelBufferOption)1);

            base.Widget.RenderToTexture(texture2D);
            ImageAsset imageAsset = new ImageAsset(texture2D);

            imageAsset.AdjustScaledSize = true;
            texture2D.Dispose();
            Texture2D texture2D2 = new Texture2D(num3, num4, false, (PixelFormat)1, (PixelBufferOption)1);

            this.NextWidget.RenderToTexture(texture2D2);
            ImageAsset imageAsset2 = new ImageAsset(texture2D2);

            imageAsset2.AdjustScaledSize = true;
            texture2D2.Dispose();
            float     width     = base.Widget.Width;
            float     num5      = base.Widget.Height / 2f;
            float     width2    = this.NextWidget.Width;
            float     num6      = this.NextWidget.Height / 2f;
            PivotType pivotType = base.Widget.PivotType;

            base.Widget.PivotType            = PivotType.MiddleCenter;
            this.centerPosition              = new Vector2(base.Widget.X, base.Widget.Y);
            base.Widget.PivotType            = pivotType;
            pivotType                        = this.NextWidget.PivotType;
            this.NextWidget.PivotType        = PivotType.MiddleCenter;
            this.NextWidget.Transform3D      = Matrix4.Translation(this.centerPosition.X, this.centerPosition.Y, 0f);
            this.NextWidget.PivotType        = pivotType;
            this.currentUpperSprt            = new UISprite(1);
            this.currentUpperSprt.X          = this.centerPosition.X;
            this.currentUpperSprt.Y          = this.centerPosition.Y - num5 * 0.5f;
            this.currentUpperSprt.Image      = imageAsset;
            this.currentUpperSprt.ShaderType = ShaderType.OffscreenTexture;
            this.currentUpperSprt.BlendMode  = BlendMode.Premultiplied;
            UISpriteUnit unit = this.currentUpperSprt.GetUnit(0);

            unit.X                           = -width * 0.5f;
            unit.Y                           = -num5 * 0.5f;
            unit.Width                       = width;
            unit.Height                      = num5;
            unit.V2                          = 0.5f;
            this.currentLowerSprt            = new UISprite(1);
            this.currentLowerSprt.X          = this.centerPosition.X;
            this.currentLowerSprt.Y          = this.centerPosition.Y + num5 * 0.5f;
            this.currentLowerSprt.Image      = imageAsset;
            this.currentLowerSprt.ShaderType = ShaderType.OffscreenTexture;
            this.currentLowerSprt.BlendMode  = BlendMode.Premultiplied;
            UISpriteUnit unit2 = this.currentLowerSprt.GetUnit(0);

            unit2.X                       = -width * 0.5f;
            unit2.Y                       = -num5 * 0.5f;
            unit2.Width                   = width;
            unit2.Height                  = num5;
            unit2.V1                      = 0.5f;
            this.nextUpperSprt            = new UISprite(1);
            this.nextUpperSprt.X          = this.centerPosition.X;
            this.nextUpperSprt.Y          = this.centerPosition.Y - num6 * 0.5f;
            this.nextUpperSprt.Image      = imageAsset2;
            this.nextUpperSprt.ShaderType = ShaderType.OffscreenTexture;
            this.nextUpperSprt.BlendMode  = BlendMode.Premultiplied;
            UISpriteUnit unit3 = this.nextUpperSprt.GetUnit(0);

            unit3.X                       = -width2 * 0.5f;
            unit3.Y                       = -num6 * 0.5f;
            unit3.Width                   = width2;
            unit3.Height                  = num6;
            unit3.V2                      = 0.5f;
            this.nextLowerSprt            = new UISprite(1);
            this.nextLowerSprt.X          = this.centerPosition.X;
            this.nextLowerSprt.Y          = this.centerPosition.Y + num6 * 0.5f;
            this.nextLowerSprt.Image      = imageAsset2;
            this.nextLowerSprt.ShaderType = ShaderType.OffscreenTexture;
            this.nextLowerSprt.BlendMode  = BlendMode.Premultiplied;
            UISpriteUnit unit4 = this.nextLowerSprt.GetUnit(0);

            unit4.X      = -width2 * 0.5f;
            unit4.Y      = -num6 * 0.5f;
            unit4.Width  = width2;
            unit4.Height = num6;
            unit4.V1     = 0.5f;
            base.Widget.Parent.RootUIElement.AddChildLast(this.currentLowerSprt);
            this.NextWidget.Parent.RootUIElement.AddChildLast(this.nextUpperSprt);
            base.Widget.Parent.RootUIElement.AddChildLast(this.currentUpperSprt);
            this.NextWidget.Parent.RootUIElement.AddChildLast(this.nextLowerSprt);
            this.degree                       = 0f;
            this.turnupTime                   = this.Time;
            this.secondZOffset                = num5 / 4f;
            base.Widget.Visible               = false;
            this.NextWidget.Visible           = false;
            this.currentUpperSprt.Culling     = true;
            this.nextLowerSprt.Culling        = true;
            this.currentUpperSprt.ZSort       = true;
            this.currentLowerSprt.ZSort       = true;
            this.nextUpperSprt.ZSort          = true;
            this.nextLowerSprt.ZSort          = true;
            this.currentUpperSprt.ZSortOffset = -this.secondZOffset - this.firstZOffset;
            this.currentLowerSprt.ZSortOffset = 0f;
            this.nextUpperSprt.ZSortOffset    = -this.firstZOffset;
            this.nextLowerSprt.ZSortOffset    = -this.secondZOffset - this.firstZOffset;
            this.RotateNextLowerSprite();
        }