OnDrag() public method

When dragged, figure out where the mouse is and calculate the updated value of the slider.
public OnDrag ( Vector2 delta ) : void
delta Vector2
return void
Ejemplo n.º 1
0
 static int OnDrag(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UISlider obj = (UISlider)ToLua.CheckObject <UISlider>(L, 1);
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
         obj.OnDrag(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }