public GuiUiSceneBase CreatePoolingScene(UISceneId id, params object[] args) { switch (id) { case UISceneId.Id_UIGameLoading: return(ActivePoolingScene("gameloading.prefab", args)); } return(null); }
public GuiUiSceneBase CreateAloneScene(UISceneId id, params object[] args) { switch (id) { case UISceneId.Id_UIGameStart: return(ActiveAloneUiScene("startgame.prefab", args)); case UiSceneUICamera.UISceneId.Id_UIGameMap: return(ActiveAloneUiScene("gamemap.prefab", args)); case UiSceneUICamera.UISceneId.Id_UIGameCharacter: return(ActiveAloneUiScene("gamecharacter.prefab", args)); case UiSceneUICamera.UISceneId.Id_UIGameMain: return(ActiveAloneUiScene("gamemain.prefab", args)); case UiSceneUICamera.UISceneId.Id_UIGameOver: return(ActiveAloneUiScene("gameover.prefab", args)); } return(null); }