Ejemplo n.º 1
0
    public virtual void OnItemSelect(GameObject go)
    {
        UIScene sceneFromState = PersistenSingleton <UIManager> .Instance.GetSceneFromState(PersistenSingleton <UIManager> .Instance.State);

        sceneFromState?.OnItemSelect(go);

        if (PersistenSingleton <UIManager> .Instance.Dialogs != null)
        {
            PersistenSingleton <UIManager> .Instance.Dialogs.OnItemSelect(go);
        }

        if (!go.GetComponent <ScrollItemKeyNavigation>())
        {
            return;
        }

        ScrollItemKeyNavigation component = go.GetComponent <ScrollItemKeyNavigation>();

        if (!component || !component.ListPopulator)
        {
            return;
        }

        component.ListPopulator.itemHasChanged(go);
    }